The Gambler’s Fallacy And How It Screwed Me

https://dailypost.wordpress.com/prompts/conundrum/

This is a short post that I decided to make because I have been playing a game called ‘Secret Hitler’ by the makers of Cards Against Humanity with my friends recently. It’s a really cool game and I might cover it in a future post but for now I’d like to explain the trouble my friends seem to be having with The Gambler’s Fallacy.

The Problem

In the games of Secret Hitler I have been playing with my friends, there was a streak of 5 games where I was a ‘Liberal’ and not a ‘Fascist’ (these are roles in the game). Now my friends were convinced that I was a Fascist in the 5th game with no supporting evidence. The reason was because I had gone 4 games without being a Fascist. I tried to explain that they were wrong but they wouldn’t listen (still won by some miracle).

What is the Gambler’s Fallacy?

Firstly, I’d like to clarify that the above situation is mathematically ridiculous. This is not how statistics work. The Gambler’s Fallacy is defined as the common misconception that if you achieve any one outcome more frequently than another, it makes the other outcome more likely as a result. This is not true. Regardless of what result was obtained prior, you are not any more likely to achieve a different result. I would like to point out that The Gambler’s Fallacy only applies to situations where the outcome is truly random.

An Example of The Gambler’s Fallacy

Let’s say, for example that you flip an Unbiased Coin that has Heads on one side and Tails on the other. The odds of you getting Heads are 50% and the odds of you getting Tails are also 50%. Let’s say that, in this case, the result of this coin flip was Heads.

Now let’s say that I flipped another Unbiased Coin with Heads on one side and Tails on the other (directly after that one). What is the probability of getting Heads? (If you are interested in taking part in this experiment then do not read the next paragraph before you choose your answer).

The odds of the second coin landing on Heads are:

50%

If you thought it was 50% then congratulations! You understand statistics or were able to guess the result by judging the direction this post was going (in which case you get a cookie). If you thought it was 25% then you made the same common error that most people make. If you didn’t think it was either of these answers… then I am sorry to say that you are not very good at Mathematics.

Why 50% is Correct

Regardless of what result the first coin flip produced, there are only 2 possible outcomes for flipping a coin: Heads and Tails and, as we established earlier, the odds of getting either Heads or Tails on an Unbiased Coin with Heads on one side and Tails on the other are 50% both ways.

Why you may have thought the answer was 25%

The issue people tend to have is that they consider all the information they have and link it all together. If you got it wrong then I’m willing to bet that you asked yourself what the probability of getting Heads twice in a row is (to which the answer is 25%). But I didn’t ask you what the probability of getting Heads twice in a row were. My exact words were ‘Let’s say that, in this case, the result of this coin flip was Heads. Now let’s say that I flipped another Unbiased Coin with Heads on one side and Tails on the other (directly after that one). What is the probability of getting Heads?’ This question tells you the result of the first coin flip and asks you for the probability of the second coin flip being Heads. Since the first result has been given, you were asked for the probability of getting Heads on a Singular coin flip. Not over the course of two coin flips, just one.

And just because I know someone will think this

I know that someone who reads this post will be thinking something along the lines of “But he just admitted that the probability of getting Heads twice in a row is 25%! That somehow disproves everything he just said!” And to that I say:

No. No it doesn’t.

Why I am Still Right

So in the scenario presented, the person would be half-right. It is true that the odds of getting Heads twice in a row are 25%. However the odds of getting Heads on the second coin flip are still 50%. This is because, in this scenario, we do not have a guaranteed first result. Now the first result can be both Heads and Tails. Now to make this point as clear as possible, I will make a table showing the percentage possibilities of getting Heads and Tails on the second coin flip using all of the information on hand.

Result of 1st Coin flip Percentage chance of result 2nd Coin Flip (showing combination of results) Percentage Chance of Result Odds of getting Heads or Tails (on second flip)
HH 25%
Heads 50% HT 25% Heads = 50%
Tails 50% TH 25% Tails = 50%
TT 25%

Now that it is out there in front of you, can you see it? No? Well I’ll continue then…In this table, we can see that the odds of getting Heads on the first flip are 50% (same with Tails). And then: the odds of getting Heads twice in a row are 25%, the odds of getting Heads and then Tails are 25%, the odds of getting Tails twice in a row are 25% and the odds of getting Tails and then Heads are 25%.

There are two results there that make it possible to obtain a result of Heads on the second coin flip (HH and TH). Then you must add the two probabilities together (25% + 25% = 50%). As you can see, we have a 50% chance of getting Heads on the second coin flip. Similarly, if you were to do the same for Tails you can see that there are two results that end in getting Tails for the second coin flip (HT and TT). Again, we add the probabilities together (25% + 25% = 50%). Again, 50% chance of getting Tails on the second coin flip.

Regardless of how you approach this, if you are trying to find out how likely you are to get Heads (or Tails) on the second coin flip, you should always get a result of 50%.

How this Relates to Me and Secret Hitler

In a 10 player game of Secret Hitler there are 4 Fascists and 6 Liberals. This means that there is a 60% of being a Liberal and a 40% chance of being a Fascist. This works in the same way as the coin flip scenario. In one game the odds of being Liberal are 60%. The odds of you being liberal twice in a row are 36%. However, when that possibility is there, the odds of being a Liberal and then a Fascist are 24%, the odds are the same for the opposite (odds of being Fascist then Liberal = 24% and the odds of being Fascist twice in a row = 16%). Now add the two probabilities that involve being a Liberal in the second game together and you get 60 (and when adding the two results that end with being a Fascist in the second game you get 40). Wait… the probabilities of being a Liberal Versus a Fascist were… 60% and 40%!

…Mind blown…

Final Word

If any of the friends I played Secret Hitler with are reading this then I would also like to point out that, if you look at the statistics, you are statistically more likely to be a Liberal than a Fascist. So yeah. You also have a 10% chance of being Hitler! A sentence I never thought I would type out in my life…

I hope that anyone who read this enjoyed it! If you want to look smart you can impress your friends (and/or Maths Teacher) by telling them about what The Gambler’s Fallacy is. Or maybe you’ll find a practical use for this… I don’t know.

Either way, thanks for reading!

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Late Halloween Post (important update)

First of all, sorry that I haven’t been posting over the past couple of months but I simply haven’t had the time nor energy to research and post to my blog. This is largely due to college keeping me especially busy this year. From now on (unfortunately) I won’t be making regular blog posts. It’s going to be strictly when and if I have the time and energy. If I do, then I’ll make an effort to post (but no promises). Anyway, enjoy!

As we are all aware, Halloween was just under a week ago. I spent most of my Halloween at college but (to make it a bit more fun) I went in fancy dress. I donned a dress shirt, black trousers and styled my hair to look like Light Yagami from Death Note (one of my favourite animes of all time). I also went a step further and coloured in one of my notebooks to make it look like a Death Note and hid a couple of pages from it in my shirt’s collar and one hidden in my belt (no watch trick unfortunately).

As it turns out, I have a lot of friends who have never watched Death Note (blasphemy, I know) and they were wondering how it works. At that point I told them to check my blog and said that I’d post all of the rules of the Death Note there. So for all of you people who are getting into Death Note this is…

How to use the DEATH NOTE

Writing Names

  • The human whose name is written in the DEATH NOTE shall die. This human will only die if the person who wrote the name has the human’s face in mind (that way, people who share the same name will not die).
  • The DEATH NOTE will never affect a human whose name has been misspelled 4 times.
  • If a DEATH NOTE owner accidently misspells an individual’s name 4 times, that individual can no longer be killed by the DEATH NOTE. However, if the owner intentionally misspells the name four times, the owner of the DEATH NOTE will die.
  • When the same name is written in 2 or more DEATH NOTES, the DEATH NOTE that was used first will take effect (regardless of time of death).
  • If the same name is written in 2 or more DEATH NOTES within a margin of 0.06 seconds then the entry is regarded as simultaneous. As a result, the individual shall not die.
  • The DEATH NOTE will not take effect if the victim’s name is written on multiple pages. However, the front and the back of a page are considered to be one page. For example, the DEATH NOTE will still take effect if the victim’s last name is written on the front page and first name on the back.

Entering the Causes and Conditions of Death

  • If the cause of death is written within 40 seconds, it will happen.
  • If the cause of death is not specified, the victim will die from a heart attack.
  • After writing the cause of death, the details of death should be written within the next 6 minutes and 40 seconds.
  • If the time of death is specified within 40 seconds after writing the cause of death, the time of death can be manipulated and can go into effect within 40 seconds after writing the name.
  • The conditions of death will not go into effect unless it is physically possible for that human or it could be reasonably assumed that the human could carry them out.
  • Since the limitations applying to the conditions of death are unknown to the Shinigami, the DEATH NOTE owners must find out on their own.
  • You may write the cause/details of death prior to filling in the name of the individual. Be sure to insert the name in front of the cause of death. You have about 19 days (according to the human calendar) to input a name.
  • Suicide is a universally valid cause of death as all humans are thought to possess the potential to commit suicide. It is, therefore, something that can be reasonably assumed of an individual.
  • Whether the victim’s cause of death is suicide or an accident, if it would lead to the death of someone other than the intended victim, the person will simply die of a heart attack (to ensure that other lives aren’t impacted).
  • After an individual’s name, time of death and conditions of death are specified in the notebook, the time of death and the conditions of death can be altered as many times as the user wishes (as long as they are changed within the aforementioned 6 minutes and 40 seconds). This is, of course, only possible before the victim dies.
  • If you write “Dies of accident” as the cause of death, the victim will die from a natural accident 6 minutes and 40 seconds after the time of entry.
  • Even if only one name is written in the DEATH NOTE, if the victim’s death causes other humans that are not written in it to die, the cause of death will default to a heart attack.
  • If you write “Dies from disease” and specify which disease and the time of death, there must be a sufficient amount of time for the disease to progress. If the set time is too tight, the cause of death will default to a heart attack 6 minutes and 40 seconds after the time of entry.
  • If you write “Dies from disease” and specify a time of death, but not a disease, the victim will die from a plausible disease.
  • The DEATH NOTE can only operate within a 23 day window (according to the human calendar). This is referred to as the 23 day rule.
  • If you write “Dies from disease” and specify a disease, but not a time of death, regardless of how long the disease takes to progress; the 23 day rule will not take effect. Furthermore, the human will die at an appropriate time (depending on the disease). Note: While you may still re-write the cause of death and the details of death (within the 6 minutes and 40 seconds), you may not change the time of death (however soon it may be).
  • In order for the DEATH NOTE to take effect the victim’s name must be written on one page; however, the cause and conditions of death may be entered on other pages. This will work as long as the person who writes in the DEATH NOTE keeps the specific victim’s name in mind when writing the cause and conditions of death.
  • If the cause and conditions of death have already been entered before the victim’s name, multiple names can be written in. This will only work if they are written in within 40 seconds and the cause/conditions of death are not impossible. In the event that the cause of death is possible but the conditions of death are not, the cause of death will still take effect (if both are impossible then it defaults to a heart attack).
  • When you write multiple names in the DEATH NOTE and then write down one cause of death within 40 seconds of writing the first victim’s name, the cause will take effect for all the written names. Also, after writing the cause of death, even if the conditions of death are written within six minutes and 40 seconds in the human world, the conditions will apply only to the victims for whom they are possible. Those for whom the conditions are not possible will simple die from the specified cause of death.
  • A human death caused by the DEATH NOTE can indirectly lengthen the original life-span of another human (even without the user’s specific intention to do so).
  • Once the victim’s name, cause of death and conditions of death are written down in the DEATH NOTE, that death will take place (even if that DEATH NOTE or the page of the DEATH NOTE used to write down the details is destroyed).
  • If the victim’s name has been entered in the DEATH NOTE and the DEATH NOTE is destroyed before any other information (time of death, conditions of death, cause of death, etc.) could be entered, the victim will die of a heart attack in 40 seconds after the entry. If the cause of death was entered before the DEATH NOTE was destroyed, then the victim will die from that cause of death in 6 minutes and 40 seconds after the entry (but only if it is possible within that time). If it is impossible for the victim to die via the entered cause of death, the cause of death will default to a heart attack.

Alterations

  • If you wish to change anything that was entered into the DEATH NOTE you must do so within 6 minutes and 40 seconds. To erase from the DEATH NOTE you must rule out the characters you want to erase with 2 straight lines. While the time of death, conditions of death and the cause of death can be erased, the victim’s name cannot. Once the victim’s name is written into the DEATH NOTE, that individual’s fate cannot be averted.
  • Attempting to erase and/or white out names in the DEATH NOTE is useless.
  • Even if a new victim’s name, cause of death, or conditions of death are written on top of the original victim’s name, cause of death, or conditions of death, there will be no effect on the original victim’s death. The same thing will also apply to erasing what was written with a pencil, or whiting out what was written with a pen.

Limitations

  • The DEATH NOTE will not affect those less than 780 days old (2.1 years old).
  • You cannot kill humans who are over 124 years of age with the DEATH NOTE.
  • You cannot kill humans with only 12 minutes of life left (according to the human calendar).
  • You cannot set a time of death after a human’s lifespan. Even if you do, the victim will die before your intended time.

Other Things to Consider

  • Any human who uses the DEATH NOTE (even if only once) cannot go to Heaven nor Hell.
  • One page taken from the DEATH NOTE (or even a fragment of a page) possesses the full power of the DEATH NOTE.
  • You can use anything to write in the DEATH NOTE (cosmetics, blood, etc.) as long as it can write directly onto the note and create legible text.
  • The pages of the DEATH NOTE will never run out.
  • Some DEATH NOTES have red or white covers. They are no different than the original black DEATH NOTES.

The Beginning of Ownership

  • The DEATH NOTE shall become the property of the Human Realm the second it touches the ground.
  • The owner of a DEATH NOTE can recognise the image and voice of the original owner (this will typically be a Shinigami).
  • Whenever a Shinigami dies in the Human Realm and leaves behind it’s DEATH NOTE, the note’s finder automatically becomes the new owner. However, only a human that can see and hear the Shinigami in question is able to see and touch their DEATH NOTE. As unlikely as it is, if another Shinigami happens to find this DEATH NOTE by chance; that Shinigami will become the new owner of that DEATH NOTE.
  • If you happen to lose the DEATH NOTE or if it gets stolen from you, you will lose ownership of that DEATH NOTE unless you can retrieve it within 490 days.
  • If the owner of a DEATH NOTE dies while loaning it to someone, the DEATH NOTE automatically becomes the property of the person it was loaned to. Similarly, if the DEATH NOTE is stolen and the original owner is killed by the thief; the thief becomes the new owner of that DEATH NOTE.
  • Anyone who loses ownership of the DEATH NOTE will lose all memories of it. They will not lose all memories from the period of ownership however (only the memories involving the DEATH NOTE).
  • If a human who possesses ownership of 2 or more DEATH NOTES loses ownership of one of the DEATH NOTES, they will no longer be able to see or hear that DEATH NOTE’S Shinigami. The Shinigami will then leave. Note: The original owner will not lose their memories of the DEATH NOTE (as long as they retain ownership of at least 1 DEATH NOTE).
  • If a person loses possession of a DEATH NOTE he will not recognize its Shinigami by sight or voice anymore. However, if the owner lets someone else touch that DEATH NOTE, from that time on that person will continue to recognize the Shinigami’s appearance and voice until he or she actually becomes the owner of the DEATH NOTE and subsequently loses possession of it.
  • When regaining ownership of a DEATH NOTE, all of the memories associated with that DEATH NOTE will also return. In cases where the owner was involved with multiple DEATH NOTES, they will also regain the memories of those DEATH NOTES. Note: The memories of a DEATH NOTE will return so long as you touch it (you do not have to claim ownership of it).
  • Even if you do not actually possess the DEATH NOTE, you may still use it to its full effect.
  • You may lend the DEATH NOTE to another without forfeiting ownership of the DEATH NOTE (the borrower may do the same).
  • Memories related to a DEATH NOTE are lost when its ownership is lost. But they may be regained by either obtaining ownership once again or by touching the DEATH NOTE. This can be done up to six times per DEATH NOTE. Any times more than that, the person’s memory of the DEATH NOTE will not return and they will have to use it without any previous memory of it.
  • In the event that someone does borrow a DEATH NOTE, the borrower will not be followed by a Shinigami (nor can they trade for the Shinigami Eyes).
  • Only by touching each other’s DEATH NOTES can owners recognise the appearance and voice of another owner’s Shinigami.
  • Losing memory of the DEATH NOTE by passing the ownership to another or by abandoning ownership will only occur when someone is actually killed using that DEATH NOTE. You will not lose memory of the DEATH NOTE if, for example, you merely owned it and did not write down anyone’s name. In this case, you will not be able to hear or see the Shinigami anymore. You will also lose the power of the Shinigami Eyes if you made the trade.

Multiple Notebooks

  • Someone possessing more than one DEATH NOTE may write down a victim’s name in one of the DEATH NOTES and the cause of death in the other and the death will still occur. The order of writing, however, is unimportant: if you write down the cause of death in one DEATH NOTE and afterward write the name in the other, the death will occur. This can be accomplished by two DEATH NOTE owners working together. In this case, it’s necessary that the two touch each other’s DEATH NOTES.
  • Only 6 DEATH NOTES may exist in the Human Realm at any one time. DEATH NOTES carried by Shinigami are not counted. This means that only 6 Shinigami who have passed on their DEATH NOTES may be in the Human Realm at once.
  • One Shinigami is allowed to pass on DEATH NOTES to only three humans at a time. However, it is possible for a single Shinigami to hand out up to six DEATH NOTES – by handing three humans two DEATH NOTES each, for example. In other words, one human could potentially own all six DEATH NOTES (though this is extremely rare).
  • Should a seventh DEATH NOTE be passed on to the Human Realm, nothing will happen when it is used.
  • In the event that there are more than six DEATH NOTES in the human world, only the first six DEATH NOTES that have been delivered to humans will have effect. The seventh DEATH NOTE will not become active until one of the other six DEATH NOTES is destroyed or a Shinigami takes one of them back to the Shinigami realm.

The Shinigami Eyes

A human who owns a DEATH NOTE may agree to make a deal with that DEATH NOTE’S Shinigami. If the human is willing to trade away half of their remaining lifespan, they will receive “The Eyes of a Shinigami”

An Individual with Shinigami Eyes will be able to see a person’s name and their remaining lifespan just by looking at their face. I also need to mention the fact that the name they see is the name that they would need to write in the DEATH NOTE to kill you (they will see this name even if it is not registered anywhere). This of course makes them especially dangerous (as they no longer need to find out what your name is). It should be noted that simply owning a DEATH NOTE makes it impossible to kill you with a DEATH NOTE. For this reason, humans who wield a DEATH NOTE cannot see the remaining lifespan of other DEATH NOTE owners (even with Shinigami Eyes).

This can be used as a means of finding DEATH NOTE owners if you to own a DEATH NOTE.

There is one countermeasure to deal with those who have made the Shinigami Eye Deal. Those with Shinigami Eyes need to see at least half of your face to learn your name and your remaining lifespan. When looking from top to bottom, they must be able to see at least from the head to the nose. If they look at only the eyes and under, they will not be able to see the person’s name and life span. Also, even though some parts of the face – for example the eyes, nose or mouth – are hidden, if they can basically see the whole face they will be able to see the person’s name and lifespan.

To make matters worse, I have found no ways to distinguish between a human who does have the Shinigami Eyes, and a human who does not. Take precautions against any DEATH NOTE owners you encounter since there is a chance that they may have the Shinigami Eyes (and there is no way to tell if they do or don’t).

Please be aware that (despite my extensive research into this topic) I am still uncertain as to exactly how much exposure is required before a human with Shinigami Eyes can see your name and remaining lifespan.

What I can say for certain is that, if the above conditions are met, then anyone with the Shinigami Eyes can identify you. Furthermore, if someone with the Shinigami Eyes sees a picture of you (with your face uncovered) they will identify you (no matter how old the picture is). This can however vary based on the resolution and size of the image. Furthermore, drawings of you cannot be used by one with Shinigami Eyes to identify you (regardless of how realistic it may be).

There may be no way to physically distinguish between those with the Shinigami Eyes but it should be mentioned that those with Shinigami Eyes will have eyesight of over 3.6 (regardless of what their eyesight used to be).

 

The Shinigami Rules

  • The human owner of a DEATH NOTE is possessed by a Shinigami until he/she dies or they forfeit ownership of the DEATH NOTE (whichever comes first).
  • If a human uses a DEATH NOTE, the Shinigami must appear in front of them within 39 days of the human’s entry.
  • The original Shinigami owners don’t (in principle) do anything about lives ended or saved as a result of the human’s DEATH NOTE usage. Nor do they attempt to help or prevent the deaths brought about by the DEATH NOTE.
  • A Shinigami has no obligation to inform a human owner on how to fully use the DEATH NOTE or the rules that apply to those who wield it (I learned this one the hard way).
  • The Shinigami must not tell humans the names or lifespans of anyone they see.
  • A Shinigami bringing a DEATH NOTE into the human world must make sure that a human uses it. Although it is unlikely that a Shinigami who has possessed a human would die, if it does happen, the DEATH NOTE brought into the human world will not lose its power.
  • A Shinigami may not remain in the Human Realm without a reason. There are 3 reasons that have been deemed as acceptable reasons for a Shinigami to reside in the Human Realm for an extended period of time:
  1. When a Shinigami’s DEATH NOTE is handed to a human.
  2. If a Shinigami is finding someone to wield their DEATH NOTE (this should be done from the Shinigami Realm but it is okay as long as this is done within 82 hours (according to the human calendar)).
  3. When a Shinigami stalks a human with the intention of killing them (again, this must be completed within 82 hours).
  • A Shinigami may not hand their DEATH NOTE to any human under 6 years of age (human calendar). Loophole: A Shinigami can drop their DEATH NOTE anywhere they wish, and then anyone who picks it up can use it (even if they are under 6 years of age).
  • The owner of a DEATH NOTE cannot be killed by a Shinigami who is in the Shinigami realm. Also, a Shinigami who comes to the human world with the objective of killing the owner of a DEATH NOTE will not be able to do so. Only a Shinigami that has passed on its DEATH NOTE to a human is able to kill the owner of the DEATH NOTE.
  • If a DEATH NOTE is owned in the human world against a Shinigami’s will, that Shinigami is permitted to stay in the human world in order to retrieve it. In that case, if there are other DEATH NOTES in the human world, the Shinigami are not allowed to reveal to the humans the DEATH NOTE owner’s identity or its location.
  • If a Shinigami’s DEATH NOTE is taken away for whatever reason, it can only be retrieved from the Shinigami who possesses it at the time. If there is no Shinigami, but a human, the only way the Shinigami can get it back is to first touch the DEATH NOTE and become the one who haunts that particular human. Then they have to wait until that person dies to take it away. And they have to do it before any other human touches it.
  • Shinigami reserve the right to kill the owner of their DEATH NOTE at any time, even for a reason as trivial as disliking them (so if you want to live long, don’t piss ‘em off).
  • The following are cases in which a Shinigami, that has granted ownership of its DEATH NOTE, has been allowed to return to the Shinigami Realm:
  • When the Shinigami has seen the end of the first owner of the Death Note brought into the human world and has written that human’s name into his or her own Death Note.
  • When the Death Note is destroyed and cannot be used by humans anymore.
  • If nobody claims ownership of the Death Note, it is unnecessary to possess anyone.
  • If, for any reason, the Shinigami possessing the Death Note is replaced by another Shinigami.
  • When a Shinigami loses track of the Death Note that he or she possesses, or cannot identify which human owns the Death Note, or cannot locate where the owner is, and therefore needs to find such information using the observation holes in the Shinigami realm.
  • Even in cases II, III, and IV, Shinigami are obliged to confirm the death of the first owner and write down that human’s name in his or her Death Note even when he or she is in the Shinigami realm.
  • In the Shinigami realm there are a few copies of what humans might call a “user handbook” for the Death Notes in the human world. Although Shinigami may not give the handbook to humans, it is perfectly okay for them to teach humans about its contents, no matter what that may be.

Using the Death Note

  • A Shinigami can extend its life by writing human names in a Death Note, but a human cannot. A person can only shorten his or her life by using the note.
  • Even the original Shinigami owners of Death Notes do not know much about them.
  • Shinigami must own at least one personal Death Note, which must never be lent to or written on by a human.
  • Shinigami may exchange and write in each other’s Death Notes.
  • If a Shinigami decides to use a Death Note to end the life of the killer of an individual it favours, that individual’s life will be extended but the Shinigami will die. The Shinigami will disappear but the Death Note will remain. The ownership of this Death Note is usually carried over to the next Shinigami that touches it, but it is common sense that it be returned to the Shinigami King.
  • By manipulating the death of a human who has influence over another human’s life, that human’s original life span can sometimes be lengthened. If a Shinigami intentionally does this that Shinigami will die, but even if a human does the same, the human will not die.

Shinigami Life

  • A Shinigami cannot be killed even if stabbed or shot. However, there are ways to kill them, which are not generally known even to the Shinigami themselves.
  • There are male and female Shinigami, but it is neither permitted nor possible for them to have sexual relations with humans. They also cannot have sex with each other.
  • As long as a Shinigami has at least once seen a human and knows his or her name and life span, the Shinigami is capable of finding that human by looking down from an observation hole in their realm.
  • The Shinigami realm has laws that govern it. If a Shinigami should break a law, there are nine levels of punishment, which the severity starting at Level Eight and going up to Level One, plus an Extreme Level. At severity levels above three, the Shinigami will be punished and killed. Killing a human without using the Death Note merits punishment at the Extreme Level.
  • Shinigami will not die from lack of sleep. They do not need sleep, so to them it is merely laziness. Shinigami in the human world shouldn’t act lazy merely because they are required to possess a human.

Those are all of the rules that I am currently aware of as of now. Be warned that I have also learned of the existence of fake rules that have been made up for various reasons. I cannot be sure that I know all of them so watch out for them.

Fake Rules

The following are rules that were made up in the Death Note anime that ARE NOT REAL DEATH NOTE RULES:

  • If you make this note unusable by tearing it up or burning it, all humans who have touched the note until then will die.
  • If the person using the note fails to consecutively write names of people to be killed within 13 days, then the user will die.

I hope that you enjoyed this post and, if so, please leave a comment to tell me what you liked about it. Similarly, if you thought this post was absolute dog shite then please feel free to leave a comment and tell my why this post was so awful.

Thanks For Reading!

Dokapon Kingdom (PS2 and Wii) (Important Update)

Alright just to get it out of the way before the main topic, since I have now started my second year of college, from now on I will be uploading on Sundays instead of Fridays. I’d probably keep uploading on Fridays were it not for the fact that Friday is my longest day. Right after college this week I was going to write up this post but thought ‘Fuck it, I’m too tired.’ So… Yeah.

Anyway, main topic everyone! Dokapon Kingdom is one of my favourite games to play with friends (If I had any… WAAAAAA! Nah Just kidding). For those of you who have never heard of Dokapon Kingdom allow me to describe it in 6 words: If Mario Party was an RPG. That is about the sum of it.

The main goal of Dokapon Kingdom

The main goal of Dokapon kingdom is to accumulate the most assets as possible (have the highest net worth) which are gained from: killing monsters, saving towns, beating bosses, completing quests and side quests and also (of course) killing the other players. Your net worth is the sum of: how much gold they have on hand, the value of any towns they may have and the value of any castles they may have. Towns are gained by killing monsters who have taken over them and castles are gained by completing any of the King’s quests.

Things I like about Dokapon Kingdom

  1. There’s no one way to play – There are multiple classes in the game that give their own benefits (For example: a Thief can steal items from any players they pass). The especially good classes do require some extra effort to get but, in the end, it really does pay off. Regardless of what you want to be however, players will always choose from 3 starting classes: A Warrior, a Thief and a Magician.
  2. Being in last place isn’t necessarily a bad thing – In Mario Party, once you’re in last place it can often be difficult to get out of last place (barring Chance Time or Reversal of Fortune). However, there are times in Dokapon kingdom where it is more beneficial to stay in last place. This same reason that makes being in last place worthwhile also makes it easier to get out of last place. I am, of course, referring to the Darkling (more on that later).
  3. The Combat System is well done – This is just a personal opinion. I’ll go over how battles are structured later but just know that I like how it’s done.
  4. The Job (Class) System is really well done – Essentially, you can level up your Jobs by killing enemies. This is not based on how strong they are, but it is based on how many you fight. While you are a certain Job you receive gold at the end of every week (note, all players taking 1 turn = 1 day). You get more gold if your Job’s level is higher. Once you reach Job level 6, you master that Job and get gold for that job (even if you’re not that Class anymore). Furthermore, when you master a Job, new jobs become available (For example: mastering Warrior and Magician will unlock the Spellsword Job).

What I dislike about Dokapon Kingdom

  1. It’s totally rigged – Most things are determined by a spinner (like movement) which has numbers 0-6. In the field, 0 is the least likely number to get for movement (since the space for it is so small). I will however clarify that it is not impossible to land on a 0 in the field (it has happened to me before). But (For example) in a certain event with a character called Mitch Digger: Mitch will offer to drill into the ground to find a spring (which will raise the value of one of your towns). Mitch will be successful as long as you use the spinner and land on the following numbers: 2, 3, 4, 5 and 6. As long as you don’t get 0 or 1 your town’s value goes up right? Sounds easy don’t it? Well you’d be wrong! Cause it’s not! Most of the times that I’ve landed on 0 has been in this event. The spinner is fucking rigged! Whenever there is a moment where “oh you have to roll anything but a 0” you can guarantee that it will be a fucking 0!
  2. The AI Cheats – I’ll come out right now and say that I have no ‘Physical Proof’ that this is true okay? But I am 100% sure that the AI know, in advance, what the spinners are going to land on and what moves you are going to make in battle (if you decide before them). This is because I have seen several situations where the AI has done something done and it pays off immediately. Example: one time an AI was wandering far away from the objective (which is ordinarily a bad idea unless you have something better or more lucrative to do… Which they didn’t). What happened was, they managed to encounter Rico Jr (an uncommon random encounter) and (when they beat him) he dropped the Angel Wing. It was at this point that I noticed that the AI was extraordinarily close to where you get the Hero’ License (which you need the Angel Wing to get). This License is one of the things you need to unlock the Hero Class (One of the best classes in the game). If it were just one then I could pass it off as bad luck. But it’s not. If you want to play it, play it with friends and don’t put any AI in.

That’s it. No really. This game is generally balanced for all players. If any one player is doing too well the game is more likely to fuck ’em up!

The Battle System

Okay so here’s how fights work. When fighting a random encounter or another player the turn player picks between 2 cards that are face down. When they have selected a card, they get flipped. Whoever has the card that says ‘FIRST’ attacks first (Duh). You have 4 options for attacking and defending in a battle.

Attacking: Attack – a regular attack (nothing special), Strike – A stronger attack that deals a much larger amount of damage, Magic Attack – (only usable if you have a magic attack spell) the damage that is dealt by magic spells is generally Magic (MG) but can also be strength in some cases (eg. Mirror Image) and Ability – This can be any ability that can be learned by someone with your current Job or any Jobs that you have mastered (each with different effects).

Defending: Defend – Slightly reduces the amount of damage you would take (except for Magic Attacks). Magic Defend – (Not actually called that) There are many abilities that can be used in top of this move (only used if you were attacked with magic) each with a different name (but all of them reduce any magic damage you’d take but not physical damage). Counter – Will not defend against any physical or magical damage BUT if used against a Strike, will dodge a Strike and deal DOUBLE the damage that the Strike would have done to you. And finally Give Up – I feel that this is pretty self explanatory (in certain fights, Give Up cannot be used).

Now I will talk about the biggest game changer that exists in Dokapon Kingdom… If a player has been in last place for over 2 weeks they will hear ‘The Whispers of Dark Revenge.’ They will also be given the ‘Dark Mark’ (A purple Bat that floats above their head). If this player heads over to the Dark Space in the First Continent (yes there are multiple Continents that open up when a chapter is beaten) or accept the Contract given to them by an NPC named Weber (this event is random) they will encounter Weber (possibly again). Weber will ask you to hand over all of your: Towns, on-hand Cash, Field Magics and Items (on the plus side, you keep any  Castles and equipment). Now you might be thinking “That’d just put me further in last place! Nothing could be worth that kind of cost!”

…Nothing eh?…

Allow me to introduce you… To the Darkling!

The Darkling and the 14 days of Darklingdom

The Darkling is THE MOST POWERFUL CLASS IN THE GAME! This Job can only be used for 2 weeks (Hence ’14 Days of Darklingdom’) The 14 Days of Darklingdom WILL end early if players manage to kill the Darkling. That being said, there are few strategies that can actually beat a Darkling.  First things first, the player’s equipment is exchanged with some of the best equipment in the game (The player’s regular equipment is returned after the 14 Days of Darklingdom are over). Allow me to run through them.

The Draco Sword: +333 AT (Attack)

The Demon Shield: +333 DF (Defence)

The Overlord Crown: +300 AT, +250 DF, +200 MG and +150 SP (Speed)

Offensive Magic: Giga Blaze – Spell power 18 (note: Fire spells also have a chance to reduce enemy DF by 25%… Not that the Darkling fucking needs it!)

Defensive Magic: Super Bounce – A Defensive Spell that will Reflect any Offensive Magic back to the caster at QUADRUPLE strength AND automatically counter Strikes (Unique to Darkling)

Ability: Delete – Randomly deletes the enemy’s entire Inventory, one piece of equipment, or all carried gold. Cause fuck you.

If that wasn’t bad enough, the player’s original stats are also TRIPLED when they become a Darkling. The Darkling will also be given the Doom Spinner which gives them 2-5 Spinners to move each turn (So good luck running you fat bastard). Furthermore, if you’re higher level, the Darkling gains enough EXP to reach your level if they kill you (“I just wanna tend the rabbits Darkling” “I know Player, I know”). The Darkling will also summon monsters to any owned town they land on (and get healed if they land on a town with a monster on it). The Darkling gets EXP for every town they take over in this way (Note: the Darkling CANNOT steal Castles in this way). I should note that the Darkling doesn’t receive this EXP immediately. They get it as soon as they are no longer a Darkling and kill something (literally anything).

At this point you’re probably thinking “So what if killing everyone is easy and I get EXP for it? I still have to give up everything just to get it!”

My response to that is… I’m not done yet. The Darkling has one final mechanic that is the whole reason why this Job is a Game-changer. The Dark Arts.

Every turn, the Darkling will Spin the Dark Arts Spinner. This will award them a certain displayed number of Dark Arts Points between 5 and 200. With these Dark Arts Points, the Darkling can use… Dark Arts. These Dark Arts can have CATASTROPHIC effects on the game. Allow me to list them all.

  • Trap Summon (Cost – 10 Dark Arts Points): Sets 8 random traps on the Darkling’s current map
  • Item Stopper (Cost – 20 Dark Arts Points): Temporarily Seals all players Bags (stops them from using Items)
  • Caltrops (Cost – 30 Dark Arts Points): Temporarily gives all players a footsore  (Makes players move one space at a time)
  • Banker Strike (Cost – 40 Dark Arts Points): Temporarily closes all Loot and Bank Spaces
  • Worker Strike (Cost – 40 Dark Arts Points): Temporarily closes all Building Spaces
  • Market Crash (Cost – 60 Dark Arts Points): Throws away half of all player’s gold
  • Nap Time (Cost – 60 Dark Arts Points): Makes all players fall asleep (Skips their turns)
  • Day Off (Cost – 70 Dark Arts Points): A combination of Banker Strike and Worker Strike
  • Come Here (Cost – 100 Dark Arts Points): Summons all players to the Darkling’s Space (If the Darkling is on a space where they can fight, the players will also be forced to fight the Darkling… So basically it’s Come Here And Die)
  • Local Assault (Cost – 120 Dark Arts Points): Summons monsters to all towns on the Darkling’s current Continent and awards the Darkling EXP as if the Darkling had landed on them
  • Ill Cartographo (Cost – 120 Dark Arts Points): Turns all Empty Spaces (which would usually initiate a Random Encounter or an Event) into Doom Spaces. If a player lands on a Doom Space, they are forced to fight the Darkling (The darkling does not retain damage from Ill Cartographo Fights)
  • Castle Panic (Cost – 160 Dark Arts Points): Steals a random Castle from any player and awards the Darkling EXP as if they had landed on it
  • Global Assault (Cost – 200 Dark Arts Points): Summons monsters onto all towns on all Continents (and awards the Darkling with a Metric Ton of EXP… This is the equivalent of New Game+ in Dokapon Kingdom)

The Darkling has the ability to completely Reset the game and fuck everything up. And also destroy friendships… It can do that as well. Since this Darkling is the most feared thing in the game… I will give you a couple methods on how to (legitimately) beat a Darkling!

Basics for Fighting Darklings

  • Unless the Darkling is unable to defend themselves (like if they are asleep) DO NOT use Offensive Magic or Strike (as they will, most likely, use Super Bounce)!
  • DO NOT engage the Darkling if there is a chance that they can attack you first!
  • If you are guaranteed to attack the Darkling first (For example: if you use a Reveal), DO NOT engage unless you are sure that you can kill them in one hit!
  • If you need time to perform these methods then try to obtain a Vanish (which will make it impossible to fight you)
  • Carry multiple Reveals (show which card lets you go first during the start of the fight), Deathblocks (Survive 1 Fatal Blow and take no damage from that attack) and Revivals (Self-explanatory) as possible (you’ll need ’em!)
  • If you are trying to dodge the Darkling, STAY AWAY from places where the Darkling can loop around (as they can use multiple numbers to reach you)!
  • Another good rule of thumb is to get as close to the Darkling as possible (cause then they have to land on several really high numbers or several really low numbers to fight you)
  • Finally, stick to spaces where the Darkling CANNOT fight you, even if they land on the same space as you (This is essentially any space that is not an Empty Space or a town).

Methods for Killing Darklings!

(Note: These methods require a hefty chunk of Luck to succeed)

  1. The Non-Soul Fire Method (From the Wiki) – Use Magic Medicine (To double all of your stats for a week) 1-3 days before the encounter and lure the Darkling to a Dungeon. Once there, wait for them to land on an empty space then cast Down (Lowers all stats by 50%), Sleepy Time (Put them to sleep) or both Field Magics on them. Once that’s done, attack the Darkling with everything you have! If the Darkling uses Item Stopper, you can no longer access your items (making this impossible).
  2. The Soul Fire Method (From the Wiki) – Have Soul Fire (an Ability that can be learned after you reach Monk Job Level 2) followed by 3-4 Deathblocks and a Reveal (any other Items are up to you). When you engage the Darkling, DO NOT use the Reveal immediately! Instead, use Soul Fire (to increase your AT by 50% every turn you’re in battle. When you run out of Deathblocks, use the Reveal to hit the Darkling with full strength. If the Darkling uses Delete and Erases your inventory, then this becomes impossible.
  3. The Copycat Method – (My usual method in late game): Have Copy (an ability that Copies ALL OF YOUR OPPONENT’S STATS… If higher) and just hope that whatever Deity is up there (If any) gives you a break. You can get the Copy ability from Robo-knight Job Level 2 or from the ???? ability (Which gives you a random ability… Yeah good luck with that).
  4. The Take a Dive Method (My usual method in the early game) – Before, the Marked Player (Player with a Dark Mark) becomes a Darkling, have you (or one of the others playing) lower their net worth in an attempt to take the Marked Player out of Last Place. If successful, the purple bat will fly away (and the player can no longer become a Darkling).

Those are the only methods that the Wiki and I have for Darkling Slaying/Circumventing. Dodging is a valid strategy but, if you kill the Darkling, you get to take a piece of their awesome equipment that I listed earlier. And then you’re overpowered and everybody hates you. Regardless, it is a rare moment to see a a Darkling die. I’ve personally seen it once; when the Darkling was dumb enough to Strike me and I Countered (Knowing that there was no other possible way for me to win)… Yeah that was a good day.

In Conclusion

Despite it’s faults, Dokapon Kingdom is a very fun game to play (Unless you’re up against the AI). I typically enjoy every game that I play with friends and it is a very fun experience that I would recommend to any avid RPG gamers, fans of Mario Party or anyone with a couple days to burn away with friends (cause full games take a fucking while man).

I hope you enjoyed this weekly installment of whatever-the-fuck and that this is in some way helpful or enlightening to you… At least now my life has purpose. Regardless, if you have any ideas on what you want to see next, just leave a comment.

Thanks for reading! (Damn just one word short of 2900 words… Oh wait. Never mind)

Things that annoy the hell out of me IRL

It’s time again for me to vent some of my frustrations from the real world onto my blog. Because why the fuck not right? I’ll be listing things that annoy the shit out of me in the real world, why they annoy me, and one of the times that it has happened to me. Anyway, let’s get this started shall we?

  1. People who ask you to do something when it is obviously inconvenient for you.

I feel like this one should be a no-brainer right? If someone is obviously in the middle of something important then don’t ask them to do it. And if you have to then at least have the courtesy to wait until they’re done. I remember one time that a group of friends came over to me in the library (while I was revising in the quiet study area) and they asked me if I could help to clean up their classroom before the lecturers came and saw what a mess they made. All the while I’m just sitting there thinking, if it’s so messy then why did you leave to get MY help of all people? And they didn’t decide to stop when they saw me going over my notes either, they just came straight up and didn’t care in the slightest. (But don’t worry guys, they never found their bodies).

2. People who ask you to do something but are never satisfied with the quality of your help.

I had originally created this blog post when I was more passionate (Translation: Pissed Off) about this topic, as it had just happened to me (I sometimes type up blog posts early on Microsoft Word and then copy paste them onto WordPress in case you’re wondering). When I was re-reading the post, I realised that I had droned on about this point for simply too long. So I decided to shorten it a little bit. And by a little, I mean a lot. In 3 words actually… FUCK THESE PEOPLE. Pretty good eh? (Note this encounter was my inspiration for making this blog post. Just so you know) So we all know those people who are very hard to please right? Yeah well, I have a couple of friends who are like this. One of which, I had the displeasure of speaking to a couple of days ago. She asked me if I could take her dog out for a walk. Fuck knows why, but I did it regardless since I had nothing better to do. And guess what she said when I got back… “You were only gone for half an hour, I knew I should have just done it myself…” THEN WHY THE HELL DIDN’T YOU!? I did this out of the kindness of my heart (Something that is very scarce for me) and when I get back from walking your dog the first thing you do is criticise me! Not even a goddamn thank you! (Don’t worry, hid her body in the same place as the others, so it’s all good)

3. People who don’t understand when they’ve crossed the line.

Now I’ll openly admit that sometimes I can go a little far when I get angry. Okay? I’m not perfect. But Jesus fucking Christ, at least I can tell when I’ve gone too far! Some people can just be having a random conversation and then it just goes from 0 to Fuck within 3 seconds! And for the record, I don’t think that ignorance is any excuse for crossing this line. Now this one will require me to go into the past… (about 3 or 4 years to be precise). Back in my days at the academy (For the benefit of non-British people here, my academy was the equivalent of a High School) I was one of the shortest boys in the entire school. I was taller than some kids who were younger than me but in my year (or Grade) I was always the shortest. Now… I was very self-conscious about my height. And everyone knew it. EVERYONE. Now, imagine how I felt when some tall guy from my class (who I had known since primary school) starts having a conversation with me… Then suddenly changes whatever topic we were on (all I remember about it was that it was completely non-related) and says “Wow, you’re really tiny.” … But don’t worry guys. It gets worse. He then proceeded to PICK ME UP and said “and you’re really light in all!” …Fuck you too.

4. When someone writes down your name somewhere (like a white board or something), spells it wrong, and gets pissy when you tell them they spelled it wrong.

This happens to me a lot. Like… A LOT. You’d think my name would be easy to spell. Just m-a-t-t-h-e-w right? Well no, you’d be wrong. Cause my name is ACTUALLY spelled     m-a-t-h-e-w with 1 t instead of 2. Cause why the hell not right? There are so many to choose from for this one, so I’ll just pick one at random. This one time, when I was signing up for a club (ages and ages ago mind you). The older students were taking the names of everyone who wanted to join. When I gave this one girl my name she wrote my name on the board and spelled it with 2 ts. Since this happens so often, I casually said: “My name just has 1 t in it.” to which this girl (the supposedly more mature girl) responded with “Ugh, nobody cares!” …Excuse me? I don’t even know how I had managed to spur this much hatred. I didn’t especially care that she had spelled my name wrong (since it happens so frequently) but holy shit man. As soon as she said this I thought… “Yeah. Not attending this club. That’s for fucking sure.” And I never did… ‘Sigh’ Good times…

And last, but not least…

5. When you’re well mannered enough to do something nice for someone. And they don’t acknowledge it.

Now for clarification, I don’t include friends in this one (unless the nice thing is especially awesome). I mean things like opening and holding doors, telling someone that they dropped their phone (or something else important like a purse or wallet) or holding up the bus so that someone who is running to catch it can make it in time. When you do something nice for a stranger essentially. Now, obviously, I don’t expect everyone pat me on the back or any of that BS because they might be in a hurry. I don’t even mind if they don’t say thank you. But I do mind it when they just walk right past you without even acknowledging what you did. If you did something nice for someone (like the things I mentioned above) then I expect that you will at least do something like smile at me or even nodding your head in my general direction. But when you just completely ignore me entirely… That is just the worst. That’s when I get pissed. A random stranger just went out of his way to help you out and you don’t even acknowledge it? He didn’t have to you know! He’s not legally obligated to follow you around and make your day better! What kind of an asshole are you? Anyway, the story behind this one is very simple. I was in the self study area and I saw someone leave out of the corner of my eye. The reason I watched them was because the self study area is meant to be quiet at all times (so all noise that gets made stands out immediately) so when someone starts to pack up and leave you automatically glance up to see the source of the noise. And then once you find it, you get back to studying. About 10 minutes passed when I saw that it was about time for lunch. Now as I walked past where that person was sitting I noticed that they had left their phone behind. My immediate thought was “I can’t just leave it there can I? I can’t just pretend I didn’t see it.” So I took it down to reception and they asked me to try and find who it was around the campus. So after about 30-45 minutes of searching, I finally found him and said “Do you have your phone?” he checked his pockets and started to look worried when he couldn’t find it. So I told him that he had left it in the self study area and that I had taken it over to reception. And you know what he did next? He just walked off to reception. No thank you. No smile. Not even a fucking nod. He just blanked me. I spent most of my lunch break tracking this fucker down. And he didn’t even have the decency to acknowledge what I did for him in the slightest. Great. So happy I did that.

That last one was very long but that is a short as I could make it. Besides, that prick deserves special mention.

Anyway, I hope you enjoyed this blog post of me relieving stress. If you want to see anything in particular for the next blog post, then leave a comment (seriously, only a matter of time before I run out of ideas).

Thanks for reading!
(See that’s how it’s done Prick from story No.5!)

Puzzles and why they can Make or Break a Game

(If this post contains spoilers then they will probably be very minor ones and will not involve any major story elements)

So am I right in assuming that we all know what puzzles are? I very much hope so. If not… Fucking Google it.

ANYWAY… Puzzles are a very good way to challenge your mind and make you think outside of the box. Some puzzles are easy and some require you to really use that grey matter. But, by far, the best part of a puzzle is the solution. Hands down. It’s just so satisfying when you reach the end of a puzzle knowing that you solved it.

Moving on to the main point, you’d think that puzzles would be a simple thing to incorporate into a game. And they are. But somehow, Game Devs still manage to fuck it up from time to time. So I’ll give some examples of games that got it right and what makes good.

(We all it coming) The Professor Layton series. A game that is nothing but puzzles (until the Phoenix Wright crossover… Which was awesome by the way). A simple enough game. Get in, solve puzzles, reach the end of the story and complete the post game puzzles. DONE. You might think that’s too basic. But actually no. The Game Devs did a great job of balancing story and puzzles and were able to integrate a fantastic hint system that helps when you are stuck but still doesn’t give the entire puzzle away. The Professor Layton games are a prime example of puzzles in games done right. I would recommend any of the games in the series (especially that PW Crossover: Professor Layton vs Phoenix Wright) to anyone who loves puzzles and games in the mystery genre.

The next example is the Kyle Hyde series. I say series but it’s really only 2 games (with no hope for a third unfortunately). The two games in this line up are: Hotel Dusk – Room 215 and Last Window – The Secret of Cape West. Another game in the mystery genre, Hotel Dusk and Last Window is essentially a Professor Layton game that has: less puzzles, swearing and it doesn’t hold your hand quite as much. This is quite similar to a point and click adventure (except you only tap the screen of your DS when investigating) where you find clues, question the people you encounter and solve a few puzzles along the way. The puzzles in this game require you to think a little more outside the box however. One example is when you have to perform mouth to mouth for someone (not spoiling who) and it is done by closing your Nintendo DS Screen and re-opening it. Like I said, out of the box. I’d also recommend this series to anyone who enjoys games like these.

These games are some of the gems of the puzzle and mystery games.

(As stated before) The reason why puzzle games are so great is because you get this satisfying feeling when you complete a puzzle and you know that you managed to do it in the end (Unless you cheated). It’s this moment of triumph, this “Ah hah!” moment that can make puzzles so addictive. The thing about these games is that they give you all the information you need to solve the puzzle before you start solving it (Professor Layton’s games has the info in the puzzle’s description and Kyle Hyde’s games make you use all the info you have gained to reach the end goal). In this scenario, you have all the information you need to solve the puzzle and the only thing in your way is yourself. If you are unable to solve a puzzle, it’s your fault. And not the fault of the game. It all comes down to comprehension skills, problem solving skills and logic.

But many Game Devs manage to fuck up this simple formula for success. For example: 3d Legend of Zelda games are culprits of this. There are certain puzzles that you need to zolve in this game in order to advance the story and complete dungeons. Some are easy but there are some puzzles that do not give you all of the information. If you walk into a room and see an obstacle in your way, you’ll try to get around it in some way. Eventually when you can get past it, you’ll start backtracking through the dungeon you just went through (to see if you missed something). Lo and Behold, you missed something that you were supposed to shoot with an arrow or some bullshit. Anyway, doing this will give you some kind of item that helps you get past that obstacle and, boom, you’re done.

And here is where we reach the crux of the problem. If you’re missing a piece of the puzzle then it’s not entirely your fault. You just didn’t have all of the information. So instead of the moment of triumph, the out loud exclamation of “Ah hah!” you’ll probably yell something along the lines of “Well shit!” or “Goddamnit!” or my personal favourite “Fucking really? What the Hell was that?!”

Anyway, the point is that all of the satisfaction that would come from solving the puzzle has been replaced by the use of minor profanity. Because you just spent the last fucking half hour going back through the dungeon that you had fought your way though just to shoot an arrow at a switch and now you’re on half a fucking heart. GREAT! THIS IS THE BEST FEELING! ‘Ahem’

Using puzzles in a game is an art. Just like verbal abuse, sarcasm and random outbursts… This says a lot about me doesn’t it? My point is, it has to be done right or it just turns out shitty and ruins the fun.

Well that’s about it for today. I hope you enjoyed reading my post on puzzles that actually make me use my brain for something (Not entirely used to it but whatever). If you have anything to say to me about this then please leave a comment and I promise to take the time out of my sad and miserable life to answer.

Thanks for reading!

Character Bio: Sans The Skeleton

(This post contains spoilers for Undertale. If you plan to play this game then I’d advise you to finish it first and then read this. Oh, and you’re welcome Alex)

(Oh, and I’m trying out something new in this post. Anything that is in italics will have a definition for those who may not know what the word or phrase means)

Name: Sans The Skeleton

Known Aliases: Smiley Trashbag, Sansy

Age: ???

First Appearance: Undertale (though some would say Earthbound… I don’t)

Strengths:

  • Is very fast and difficult to hit
  • Can ignore the player’s Invincibility Frames
  • Can launch a constant barrage of magical attacks
  • Can do a large quantity of damage over time
  • Has the unique ability to sense when the player RESETS

Weaknesses:

  • Only has 1 HP and 1 Def (meaning 1 attack is all that’s needed to kill him)
  • Only has 1 ATK (meaning his normal attacks only do 1 damage)
  • Is very lazy and gets tired very easily
  • While Sans is capable of sensing when the player RESETS, he does not retain memories of what happened prior to the RESET.
  • His name is a reference to the font Comic Sans. This is also what font his dialogue is in. Such a cruel fate…

History

Not much is known about Sans’s past. All that we know is what the Shopkeeper in Snowdin tells you: that he and his brother (Papyrus) suddenly showed up in Snowdin one day and asserted themselves. Since that day, Sans and Papyrus have been hunting for any humans that appear.

We also know that Sans is a very talented comedian (despite his brother’s opinion). Sans had apparently been practicing knock knock jokes on the door to the ruins and met Toriel in the process. Toriel one day asked Sans to guide the next human who came through the door (Frisk). Sans promised to do so. However, in the Genocide Route, Sans betrays this promise and reveals that he doesn’t like making promises.

Near the end of the Pacifist Route, if the player has already read Sans’ speech, Sans will notice this and tell you a secret Codeword (I am the Legendary Fartmaster) that you must RESET to deliver. When you do, he gives you the key to his room. Once there… He will prank you… Yay… BUT! If you search his room then you should come across a Silver Key that opens the door to Sans’ Workshop (That’s hidden behind their house).

There are 4 items in Sans’ Workshop: A Badge, an Album (with pictures of Sans and several other people Frisk doesn’t recognise), a Blueprint of a machine that is written in strange symbols (believed to be Wingdings (reference to W.D Gaster)) and a Machine that is hidden away behind a curtain (which also appears to be broken). Furthermore, if the game has been competed with ANY ending, there will also be a card with a poorly drawn picture of 3 people that says ‘Never Forget’.

Many people have tried to Link Earthbound and Undertale by saying that Sans is Ness. They claim that the Badge is a reference to the Franklin Badge, that the Broken Machine is the Phase Distorter and that the Album is all the pictures taken of Ness and his friends. There is a lot of evidence against this and several people have already shown how unlikely this theory is So I’m not gonna waste my time (I got better things to do like… Um… Uh… Fuck). Anyway, I do not personally believe that Sans could possibly be Ness.

Abilities:

Shortcuts – Sans is able to travel quickly or teleport through what he calls Shortcuts. I say teleport because he has been known to take Shortcuts through solid walls.

Gaster Blasters – Some sort of device that resembles a skull (it also kinda looks like the DT Extractor from the True Lab). This device is capable of firing some kind of laser beam.

Bones – …What? What more do you want me to say? He takes Bones and uses magic to throw them towards enemies. I don’t know what more I can say here.

Gravity – Sans is able to change the effect of gravity on an enemies SOUL… In Undertale, when you’re being attacked, your SOUL is put into a little box where you try to dodge the attacks (or block them in Undyne’s case). Don’t ask me why cause I don’t know.

Selection Screen Fuckery (Aptly named by TheTerminologyTitan) – An ability that is unique to Sans. This ability allows Sans to attack his enemy while they are still selecting what they are doing in the Selection Screen

Karmic Retribution – An ability that is unique to Sans. This ability determines how much damage is dealt to an enemy over time. The more EXP that an enemy has, the more damage it does.

Hacker Detection – Sans can notice if someone has hacked the game or messed with the code. For example, if the player reached an impossible ending in the Neutral Route.

Feats:

  • Fought against Chara (or Frisk or whatever the fuck you named your character) despite knowing full well that victory was impossible
  • Has been the source of many internet memes… Seriously, I’m not kidding
  • Has managed to confuse the hell out of the internet… As difficult as that can be

Summary

In short, not much is known about the origins of Sans and his brother Papyrus. All we know is that he is a skilled combatant and that he is certainly not one to be messed with. And if you do decide to mess with him. You’d better get ready to get dunked on.

“Do you wanna have a bad time? Cause if you keep going the way you are now… You’re gonna have a bad time.”

Invincibility Frames – When the player is hit, they enter a small period where they become immune to damage. This only last for a few seconds (or a few frames).

RESET – This is what Undertale calls it’s save function. The RESET ability.

Genocide Route – Also referred to as a no mercy run. This means that you must hunt every single monster in the underground and kill them all. The save locations tell you how many are left. Any encounters after you kill all monsters will result in a screen that displays ‘But nobody came…’ Furthermore, you must also kill all bosses.

Selection Screen – The screen that appears when you need to decide what you will do. Undertale is Turn-based (so you take a turn and then your enemy does and so on). However, Sans makes bones go across the buttons used to select your option, which will damage you. For the record, there are 4 options: FIGHT, ACT, ITEM and MERCY.

EXP – Despite what you may think, in this game EXP does NOT stand for experience. It actually stands for Execution Points. Similarly, there is another acronym LV that is used in much the same way. Instead of Level, it stands for Level Of ViolenceThese are used as a way to determine how much a person is able to hurt someone. The higher their EXP and LV, the easier it becomes to hurt someone without being hurt yourself.

Thanks for reading this character bio. I hope you enjoyed reading it! If I missed anything then please feel free to leave a comment and tell me how much of a dumbass I am! Also, if you want me to make a character bio for someone specific then please feel free to ask.

Sources: undertale.wikia.com

Thanks again for Reading!

Dead By Daylight

Now some may recall that I made a blog post about Dead By Daylight in the past. It was about how random the game could be and how that random factor translated into fear. This post however will be a general review of the game as it is now. Note that everything you read here is purely my opinion and facts that back them up.

The Survivor’s Objectives:

The Survivors (of which there are typically 4) must work together to repair a total of 5 Generators (4 if there are fewer than 4 survivors) then open and escape through one of the 2 Exit Doors. Furthermore, if there is only one Survivor left and at least 2 Generators have been repaired a Trapdoor will open up that a Survivor can also escape through.

The Survivors can also carry 4 different pieces of equipment (but only one at a time). These pieces of equipment include: A Toolbox, A Medkit, A Flashlight and A Map.

The Toolbox

The Toolbox allows a Survivor to repair Generators and Sabotage Traps faster. It also allows Survivors to Sabotage the killer’s hooks (except the ones in the Basement).

The Medkit

The Medkit allows Survivors to heal each other at a faster rate. It also allows Survivors to perform a Self Heal.

The Flashlight

Despite what you might think, the Flashlight is not used for lighting your way (it can be used for that, but the incredibly short battery life makes it very impractical). Instead, it can be use to blind the killer for a few seconds. This can be done by shining the Flashlight directly into their eyes.

The Map

The Map can be used to show the location of every Generator in the area… And nothing else.

The Killer’s Objectives:

The Killer must track down and kill at least 1 Survivor in order to win. However, the Killer will get more Blood Points (this will be explained later) if they kill multiple Survivors. There are 4 different types of Killer in the game currently (again these will be covered later). The killer carries one main weapon that will put a Survivor into a crawling state with 2 attacks.

As I previously stated, there are 4 types of Killer: The Trapper, The Wraith, The Hillbilly and (most recently) The Nurse.

The Trapper

Considered by many to be the most basic class. The Trapper sets traps which Survivors can get caught in if they are not careful. Once caught, Survivors will attempt to escape (with RNG deciding whether or not they succeed). Alternatively they can get saved by another Survivor. The Trapper can also get caught in these traps and get slowed down for a few seconds. The Trapper can only carry one trap at a time and these traps can also get sabotaged by Survivors. The Trapper wields a Meat Cleaver as their weapon.

The Wraith

The Wraith is a Killer that has the ability to Cloak and Uncloak himself at will. While Cloaked, The Wraith moves slightly faster and is ‘Invisible’ (in quotation marks because The Wraith shimmers while  Cloaked). Furthermore, while the Wraith is Cloaked, the Survivors will not hear the Heartbeat sound that plays when the Killer approaches. However, being Cloaked does have its drawbacks. For example, the Killer cannot interact with anything while Cloaked and Uncloaking takes a few seconds. The Wraith carries a Staff as their weapon

The Hillbilly

The hillbilly is the only killer with a secondary weapon. This weapon is a chainsaw. While using the Chainsaw, the Hillbilly can Sprint over long distances very quickly. Furthermore, the Hillbilly’s Chainsaw can down a Survivor in one hit. The Chainsaw takes a few seconds to rev up and also makes turning very difficult. The Hillbilly also carries a Sledgehammer as their primary weapon.

The  Nurse

The Nurse is the newest class in the lineup. The Nurse is able to charge up a Teleport (the range depending on how long they charge the Breath). After Teleporting, there is a short time they can do two more Short Blinks chained together. After Teleporting, Chain Blinks or not, the Killer is stunned. The Nurse carries a Bonesaw as their weapon.

What I Like

  • I like how the game is generally balanced for both sides (note: generally)
  • I like how, even when hooked, Survivors have a chance to survive (either by RNG or other Survivors rescuing them)
  • I like how the game makes you level up. You earn points to level up for doing certain things (like helping teammates as a Survivor gets you Altruism points) which give you incentive to do them.

What I Think Ruins the Game

Infinite Vault Spots – In order to get away from the Killer, Survivors are able to Vault over certain obstacles (and can do this faster than the Killer). HOWEVER there are some areas on certain maps where there are 2 or more Vault Spots right next to each other. Survivors can abuse this and (unless you’re the Trapper) the Killer can’t do a fucking thing about it except hope the Survivor makes a mistake. It is soooooo Goddamn annoying. And being forced to stick to one particular class in order to avoid it is bullshit.

Body Camping Killers – Ugh… When a Survivor is hooked, their teammates have a chance to save them or luck out with RNG. But, if the Killer decides to Body Camp you. You’re fucked. Straight up. You are fucked. No Survivor is going to go near you while that killer is there and, even if RNGesus is on your side, the Killer will just whack you once and put you right back on that hook. This is the only game ruining thing that is (in my opinion) somewhat balanced. Because, if a Killer decides to Body Camp, I just say fuck it and start working on Generators (as does everybody else). Then more Generators get solved and the team benefits (putting the Killer at a disadvantage for Body Camping). I myself would not resort to Body Camping unless I had downed someone who abused the shit out of Infinite Vault Spots (because Karma’s a bitch). If I do down someone like that, then I don’t want them to run free. Imma fuck their day cause they deserve it.

Frequently Loud Survivors – When a Survivor is injured, they will begin to make loud noises (making it easier for the killer to track them). This is fine. Understandable. They’ve just been injured so of course they wouldn’t be silent. The problems are simply these. They are waaaay too loud and make noises waaaay too often. Like seriously, Injured Survivors will make noise every 7-8 seconds and they are so loud that you can hear them from very far away. Another thing… When a Survivor is in a Closet used for hiding, even if they are not injured, they will make the exact same frequent loud noises. And that is ridiculous.

The Memento Mori Offerings – Holy shit… These Offerings are the fucking worst. There are 2 different Memento Mori Offerings: The Ivory Memento Mori and the Ebony Memento Mori. The Ivory Memento Mori allows the killer to kill one Survivor INSTANTLY without hanging them on a hook. Then there’s the Ebony Memento Mori which allows them to kill ALL SURVIVORS INSTANTLY without hanging them on a hook. Not only that, but these Offerings are Secret (meaning they are not revealed at the start of the round). This means that, once you inevitably notice that a teammate died without being hooked, you have no way of knowing whether or not they have the Ivory one or the much worse Ebony one. The only Solace that can be taken from this is that Offerings are used up upon usage and they are also incredibly rare. But my God these make the game so unbalanced. The fact that the Killer has to hook a Survivor in order to kill them is a fair game mechanic. This is because it gives the Survivor a chance to escape and carry on (it will usually also slow down other Survivors if they choose to help). As well as that, it also gives Survivors time to fix Generators if the Killer is a Body Camper. Again Balanced (sort of). But with these Offerings (especially the Ebony Memento Mori) it’s just instant death. The Killer doesn’t have to go through any trouble to hang you or waste time doing it either. They can just kill you there and then. And you can’t do a damn thing about it.

Balancing the Bullshit

There are very simple ways to fix these problems. Like seriously. Simple. I mean for fuck’s sakes, I was able to think of them so how are the Game Devs struggling?

How to Fix Infinite Vault Spots

There are one of three ways that I can see these getting fixed:

  • Removing Vaulting entirely. I personally like the idea of Vaulting so I’d keep it in so… This is the lowest on the list of recommendations.
  • Integrating some kind of Stamina system for Survivors. This would make it so that Survivors tire out after Sprinting long distances. It wouldn’t get rid of the Vault Spots but it’ll make them harder for survivors to use.
  • Finally, Making certain Vault Spots Breakable. Again, not a bad idea. Some Vault Spots look easily breakable in game so why not right?

How to Fix Body Camping Killers

In my personal opinion, Body Camping Killers are already fairly balanced (as the Killer has consequences for doing it). But if any one thing had to be done, I’d give the Killer a Penalty for hanging around in the general area of a hanging survivor. For example: if the killer spent a certain amount of time (maybe like a minute or so) inside a circle around the hook, they get slowed down for the rest of the game or something. This means that if the Killer still wants to Body Camp, they have to be away from the hook (giving other Survivors a chance to swoop in and save them.

How to Fix Frequently Loud Survivors

Make the Noises completely random but keep them just as audible. Then, make it so that a random Skill Check pops up whenever a Survivor is about to make noise. If passes, the Survivor Stifles themselves. If failed, the Survivor makes a loud noise that gives the Killer an indicator. Simple and fair. Same goes for closets while injured BUT if they aren’t injured then no Skill Checks and no noise (cause it’s bullshit).

How to Fix the Memento Mori Offerings

Get. Rid. Of. Them.

If you Game Devs really want to keep it (for some insane reason) then here’s a way to make it fair.

Make it so that the instant kill can only be used if the Survivor would instantly die if they were hooked. This way, it only saves the Killer the time it would take to get to a Hook and it can no longer be used instantly. That being said, I also think that this next idea should be implemented on top of that. I think that the Offerings should also have a chance of failing. This is because a Survivor free themselves from the Killer’s grasp while being carried. I think that if the ability could only be used one single time on a downed person and if that person gets downed again, it resets. This means that if the Killer fails it and the Survivor escapes and gets downed again, the Killer can try again to use the ability.

Welp, that’s all from me. Overall, I think that Dead By Daylight is a Game that is both unique and has great potential. That being said, some of the issues that I have pointed out (like Infinite Vault Spots) are things that you’d expect to be fixed during the first couple of weeks of the game being released. If the Game Devs don’t do something to fix them then this game is just going to become wasted potential.

I hope you enjoyed reading. Be sure to leave a comment with your opinion. Feel free to tell me if you think I missed something.

Thanks for reading!

Character Bio: Sora

(Contains spoliers for most of the KH series. You have been warned)

Name: Sora

Age: 15 (Kingdom Hearts 2)

First Appearance: Kingdom Hearts (2002)

Strengths:

  • Able to wield a Keyblade, the most powerful weapon of all
  • Very skilled in swordplay and magic
  • Has multiple ‘Drive Forms’ that further enhance his abilities

Weaknesses:

  • While very skilled, Sora is still only a teenager
  • Very hot-headed
  • Is not very intelligent

History:

Sora grew up on the Destiny Islands alongside his friends Riku and Kairi (also Selphie, Tidus and Wakka from Final Fantasy). When Kairi showed up on the islands one day, Sora and Riku began to think that there were many other worlds and wanted to explore them. They spent time building a raft together and playing around on the island until, one day, calamity ensued.

A cloaked man ‘connected’ the world of Destiny Island. Riku learned of a way to travel to other worlds using the power of darkness. When Sora tried to follow him, he was almost swallowed by the darkness. But then, at the last moment, a giant key appeared in Sora’s hands. Sora used this key to fight off dark creatures (that he would later learn are called ‘Heartless’)

After fighting a giant Heartless known as a ‘Darkside’ Sora found himself in a new world called ‘Traverse Town.’ It was there that he learned that he was the chosen wielder of the Keyblade. It was then that he met Donald and Goofy (from disney). Since then, Sora, Donald and Goofy (In that order) have been on a quest to save all worlds from people who try to misuse a power known as ‘Kingdom Hearts’ (WOO NAMEDROP!).

Equipment:

  • Has a multitude of Keyblades at his disposal (this list will be dedicated to naming all of them… Just so that I don’t kill myself in the process of naming them all KH2 only!)
  • Kingdom Key: Strength: 1, Magic: 3, Ability: Damage Control (Raises defence at critical moments)
  • Star-Seeker: Strength: 3, Magic: 1, Ability: Air Combo Plus (Increases air combo by 1)
  • Hidden Dragon: Strength: 2, Magic: 2, Ability: MP Rage (Restores MP relative to the amount of damage taken)
  • Hero’s Crest: Strength: 4, Magic: 0, Ability: Air Combo Boost (Increases damage of the finishing move relative to the number of hits in the aerial combo)
  • Monochrome: Strength: 3, Magic: 2, Ability: Item Boost (Increases the effect of restorative items in the field by 50% (Stacks))
  • Follow The Wind: Strength: 3, Magic: 1, Ability: Draw (Draws in nearby orbs)
  • Circle Of Life: Strength: 4, Magic: 1, Ability: MP Haste (Increases the speed of MP restoration during MP Charge by 25% (Stacks))
  • Photon Debugger: Strength: 3, Magic: 2, Ability: Thunder Boost (Increases damage done by thunder-based attacks by 20% (Stacks))
  • Oathkeeper: Strength: 3, Magic: 3, Ability: Form Boost (Increases the duration of a Drive Form)
  • Rumbling Rose: Strength: 5, Magic: 0, Ability: Finishing Plus (Allows combo finishers to be performed successively)
  • Guardian Soul: Strength: 5, Magic: 1, Ability: Reaction Boost (Increases the damage dealt by Reaction Commands by 50% (Stacks))
  • Wishing Lamp: Strength: 4, Magic: 3, Ability: Jackpot (Increases the drop-rate of Munny, HP and MP orbs)
  • Decisive Pumpkin: Strength: 6, Magic: 1, Ability: Combo Boost
  • Mysterious Abyss: Strength: 3, Magic: 3, Ability: Blizzard Boost
  • Gull Wing: Strength: 3, Magic: 0, Ability: Experience Boost (Increases the amount of EXP gained when defeating an enemy at a critical moment by 100%)
  • Sleeping Lion: Strength: 5, Magic: 3, Ability: Combo Plus (Increases maximum ground combo by 1)
  • Sweet Memories: Strength: 0, Magic: 4, Ability: Drive Converter (Increases the drop rate of Drive Orbs in place of Munny)
  • Bond of Flame: Strength: 4, Magic: 4, Ability: Fire Boost
  • Two Became One: Strength: 5, Magic: 4, Ability: Light And Darkness (Only allows the usage of Anti Form and Final Form)
  • Fatal Crest: Strength: 3, Magic: 5, Ability: Berserk Charge (Allows you to perform unlimited combos during MP Charge)
  • Oblivion: Strength: 6, Magic: 2, Ability: Drive Boost (Reduces recharge for the Drive Gauge during MP Charge)
  • Fenrir: Strength: 7, Magic: 1, Ability: Negative Combo (Reduces your maximum combos by 1)
  • Ultima Weapon: Strength: 6, Magic: 3, Ability: MP Hastega (Increases MP Restoration Speed during MP Charge by 75% (Stacks))

(Huff, huff… Fucking finally!)

As well as the 22 Keyblades listed above, Sora can also use multiple ‘Drive Forms’ that have various effects.

Drive Forms: (Note that Sora has a maximum of 9 Drive Gauges)

  • Valor Form: Requires Sora to fuse with Goofy and 3 Drive Gauges. Allows Sora to use the ability ‘Synch Blade’ (allowing him to wield 2 Keyblades simultaneously and gain the abilities of both keyblades). Valor Form specialises in physical combat. Sora cannot cast spells while in the Form. Also grants Sora the High Jump ability. This Drive Form is leveled up based on the number of hits dealt while in Valor Form.
  • Wisdom Form: Requires Sora to fuse with Donald and 3 Drive Gauges. Allows Sora to float across the ground as if he were on a skateboard. Sora can use a single Keyblade to ‘shoot’ enemies with magical bullets. Also allows Sora to cast spells while in motion. Sora cannot physically attack while in Wisdom Form. Also grants Sora the Quick Run ability. This Drive Form is leveled up based on the number of Heartless defeated while in this form.
  • Limit Form: Requires 4 Drive Gauges but can be activated alone. Allows Sora to use certain abilities from KH1 (Strike Raid, Sonic Blade, Ars Arcanum and Ragnarok) which are now called Limits and cost MP to use. Thanks to the HP Gain ability, successfully landing hits with a Limit will also allow Sora to heal. Sora cannot use convebtional spells while in Limit Form. Also Grants Sora the Dodge Roll ability. This Drive Form is leveled up based on the number of Limits used in battle.
  • Master Form: Requires Sora to fuse with 2 Party Members and 5 Drive Gauges. Specialises in both Physical and Magical attacks. Grants Sora the Synch Blade ability (Note that one Keyblade is wielded through telekinesis). Considered to be a combination of the Valor and Wisdom Forms. Also Grants Sora the Aerial Dodge ability. This Drive Form is leveled up based on the number of Drive Orbs collected while in this Form (Small orbs are worth 1 EXP and big orbs are worth 3 EXP)
  • Final Form: Requires Sora to fuse with 2 Party Members and 6 Drive Gauges. Allows Sora to access his FULL POWER. Grants Sora the Synch Blade ability (Note that both Keyblades are wielded through telekinesis). Grants Sora the Glide ability. This Drive Form is leveled up based on the number of Nobodies defeated while in this Form.
  • Anti Form: Unlike other Forms, this form cannot be activated normally. It activates almost completely at random when selecting another Drive Form. Is essentially a punishment for overusing Drive Forms. When a Drive Form is activated, Sora gains an Anti-Counter. The more Anti-Counters Sora has, the more likely he is to transform into Anti Form. Sora is also more likely to transform into Anti Form during certain Boss Fights. While in this Form, Sora’s speed is dramatically increased. However, while in this Form, Sora cannot: Cast Spells, Guard, use the Keyblade, use Reaction Commands and Sora cannot heal in any way. Furthermore, Anti Form consumes the entire Drive Gauge and both Party Members. To top it off, unlike other Forms, Sora cannot exit this Form until the Drive Gauge has completely drained. This renders Sora vulnerable. This is the only Form that cannot level up and doesn’t grant a Growth ability.

Feats:

  • Managed to beat ‘Ansem’ (Xehanort’s Heartless) and save all worlds
  • Managed to beat Xemnas (Xehanort’s Nobody and leader of Organization XIII)
  • Managed to beat Sephiroth (Twice)
  • Managed to beat Cloud Strife, Yuffie, Tifa Lockhart and Squall Leonhart (Known as Leon in the KH series) all at once
  • Managed to beat the Lingering Will of Terra (From KH BBS)

Summary:

In short, whenever there is trouble, you can count on Sora to be there and fight against the odds. Sora will always fight for what is right and to help his friends.

That’s not true! The heart may be weak and sometimes it may even give in. But I’ve learned that deep down, there’s a light that never goes out! Sora (Kingdom Hearts 1 2002)

I hope you enjoyed reading my second Character Bio! Please be sure to tell me if I missed anything and I’ll be sure to add it in. Also, if you have any requests for who I should do in the next Character Bio, please leave a comment and let me know!

Thanks for reading!

(Sources: http://www.khwiki.com/)

Character Bio: Solid Snake

(This post contains spoilers for most of the MG/S series. If you want to complete the games yourself I’d advise against reading this)

Name: David

Age: 42 (As of Metal Gear Solid 4)

Codename: Solid Snake

Known Aliases: Iroquois Pliskin (Metal Gear Solid 2), Old Snake (Metal Gear Solid 4), Legendary Hero, The Man Who Makes The Impossible Possible

First Apperance: Metal Gear (1987)

Strengths:

  • Very skilled at hand to hand combat due to training in a special martial art style known as CQC (Close Quarters Combat).
  • Able to use just about any weapon he comes across.
  • Is a master of espionage.
  • Is in almost peak physical condition.
  • Is fluent in 6 different languages.
  • Has an IQ of 180.

Weaknesses:

  • Is only human, one well-placed shot or stab will kill him as well as it would anyone else.
  • A mixture of Nano-Machines and Cloning have caused Snake to physically age rapidly (though he is only 42, he physically appears to be about 70 years old).
  • As previously mentioned, Snake’s body has rapidly aged, this has caused Snake to suffer from heart problems from time to time.
  • Was injected with a Retrovirus known as FOXDIE before the Shadow Moses Incident in 2005 by Dr Naomi Hunter. This virus will kill Snake one day but we are unsure of when.

History:

Snake was cloned from the genes of the world’s greatest soldier Big Boss. Snake and one another child that was cloned were given the ‘weaker genes’ in order to allow their brother to gain the ‘solider genes’. This was done to make their brother the perfect soldier. The program was called ‘Les Enfant Terribles’ (Translation: The Terrible Children).

Snake joined the Green Berets and then the CIA. His skill in the field had not gone unnoticed so he was later inducted into the high-tech special forces group called FOXHOUND.

Snake received training from Big Boss (the man he was cloned from). Big Boss trained Snake in the art of CQC himself.

Snake’s first mission for FOXHOUND is shown in Metal Gear. It was supposed to be a simple infiltration mission. Supposed to be… But then Snake learned that the facility he had infiltrated contained a bipedal tank capable of launching a nuclear warhead from any location in the world. It was called ‘Metal Gear’ (“Did someone say Metal Gear?”     “(Sigh) Yes David, I said Metal Gear” “METAL GEAR!”). Compulsory Metal Gear joke aside, Snake managed to destroy the Metal Gear and discovered that Big Boss was the one in charge of the facility. He had supposedly killed Big Boss… But not really.

Since then, whenever a Metal Gear popped up, Snake would always be there at the forefront. Snake had even made an anti Metal Gear organisation known as ‘Philanthropy’ with the aid of his friend Hal Emmerich (AKA Otacon).

Equipment:

  • Octocamo (a special suit that allows Snake to blend in with whatever surface he is up against.
  • Solid Eye (an eyepatch that is equipped Night Vision, Thermal Vision and Active Sonar. It can also provide information on heavy artillary, track footprints and show a person’s physical and emotional state. Also works as a corrective lens for far-sightedness)
  • Mine detector
  • Magazines (For ‘distracting’ the enemy)
  • Metal Gear MK II/I (Created and piloted by Otacon. A compact verson of the Metal Gears that has stealth camo and a shocker. Used for recon)
  • Ruger Mk II Pistol (Equipped with a built-in Suppressor, Laser Sight and the bolt is locked in place. Almost completely silent. Single-shot weapon that uses tranquilizer rounds. Non-leathal.
  • SA 1911 Operator (.45 Handgun equipped with a Removable Silencer and Flashlight. Lethal.
  • M4 Custom (A fully automatic assault rifle with multiple attachments. Attachments: Scope, Removable Suppressor, XM320 (Underbarrel Grenade Launcher), Masterkey (Underbarrel Shotgun), Foregrip, Laser Sight and Flashlight. Note: only one underbarrel attachment can be used at a time).
  • Stun Knife (A Combat Knife with built-in stun capabilities. Can generate an electric shock on par with a stun gun. Can be used in Lethal and Non-Lethal takedowns.
  • Grenades
  • Any other usable weapon that Snake can find in the field
  • A Cardboard Box (…No really, a cardboard box. There’s nothing special about it… It’s just a fucking box)
  • Cigarettes (Snake always manages to sneak these onto his missions somehow. While they do deplete his health, they are quite helpful for finding laser traps)
  • Bandana (Gives Snake infinite ammo… When you’re not playing as him)

Feats:

  • Has single handedly destroyed numerous Metal Gears
  • Was able to single-handedly destroy a tank with nothing but grenades
  • Was able to defeat his genetically superior brothers (Liquid Snake and Solidus Snake)
  • Once defeated Big Boss with nothing but an Aerosol Can and a Lighter
  • Managed to wield a Man-Portable Railgun (For those who don’t know a Railgun is a device which employs electromagnetic induction to fire. Despite the fact that it is Man-Portable, the recoil of a weapon like this would be about the same as picking up and firing a Tank Turret)
  • Managed to travel through a corridor filled with microwaves… No not the machine the… The actual waves (A normal person’s skin would deteriorate in mere seconds while snake lasted about 3 minutes while traversing the corridor)
  • Once piloted a Metal Gear REX to destroy a Metal Gear RAY (a Metal Gear designed to destroy other Metal Gears)
  • Several other feats of Badassery in general

Summary

In short, there’s a reason why Solid Snake is known as The Man Who Can Make The Impossible Possible. Snake as demonstrated on multiple occasions the sheer power of having the will to survive and has not failed to foil the plans any villain he’s come across. No matter what the odds are, Snake will always find some way to pull through and save the day. He deserves his title of Legendary Hero (even if he, himself doesn’t consider himself a hero).

“I am a shadow, one that no light will ever shine upon. As long as you follow me, you will never see the day” – Old Snake (MGS4)

If you think I left out something important then please feel free to let me know by leaving a comment. Tell me what you think about this Bio while you’re at it! Also, if you want me to make a Character Bio about someone else, then tell me who and I’ll do some research!

Thanks for reading!

Sources: metalgearinformer.com and metalgear.wikia.com

Misfortune

Please note that this is a work of fiction and that any relation to any real person, living or dead, is purely coincidental (always wanted to say that… Almost like I’m a real writer huh? Are you proud of me momma!?)

Have you ever forgotten something? If you have, you’ll know that you don’t just remember randomly. You remember right as the thing you’ve forgotten would have been a benefit to you. For example: if you forget your keys, you’ll remember when you’re about to unlock your door and you don’t have your keys. But if someone was home and your door was unlocked, you may never realise that you forgot your keys that day.

Well I’m about to give you my story. It’s a story about: routine, memory and bad luck. A deadly combination no? Well luckily I’m still alive so… Maybe not THAT lethal… But still pretty fucking deadly man. But this day, more than any other, made me want to raise my middle finger to the sky and say these three immortal words:

Fuck. My. Life.

It has been about 13 years since I was diagnosed with Obsessive Compulsive Disorder (or OCD for short). I am a 27 year old man, stable job and an even stabler routine. I LOVE routine. This is apparently why I have OCD… But why? Routine is something that makes life safer… If my routine prepares me for everything then… What can go wrong right?

I’m gonna let you in on a little secret… K? I don’t have OCD. I’m just unlucky. The reason I love routine as much as I do is because then I know what’s gonna happen. And for anything unexpected, I’m ready for it. That way, if my luck (or lack thereof) ever tries to dick me over, I’m ready for it. If there is ever a day where I don’t follow my routine EXACTLY then I’ll spend that day in fear.

I have my daily routine written on my bedroom door (not that I’ll ever forget it). Here it is:

  1. Put my phone in my bag
  2. Check the batteries in the smoke detector on the way downstairs
  3. Make sure I have my wallet and keys
  4. Make sure to set the burglar alarm before leaving
  5. Check the car’s tire pressure
  6. Check the amount of petrol is in the car
  7. Check that the brakes are working
  8. Drive to work (make sure the car is locked)
  9. At lunchtime, double check to see that the car is locked
  10. Once work is done, re-do steps 5, 6 and 7 before driving home
  11. Once home, place phone on charge

And that is my routine. Pretty self-explanatory right? A lot of people wondered why I do this every day and my friends told them that I have OCD… Some of them laughed… Fuck those people. Not only is it not OCD but I just care about my safety. What’s so funny about that?

Anyway, back to the story. This is what happened today.

So I wake up to my alarm (which is on my phone) and turn it off. I check my phone’s battery. 47%… (Shit. The charger’s acting up again… Better get a new one on the way home… I’ll stop by that computer place.) These are mental notes I make to myself. I can still remember all of them and I’ll have them in brackets for your viewing pleasure.

(In the meantime I better put this on charge)

(Alright, time to check the smoke detector.) I press the button to make the smoke detector beep, so I know it’s working. ~Click~ ~Silence~

(Well great. Now I have to change the batteries) I continued into the kitchen to find some replacement batteries. (… You’ve gotta be fucking kidding me. None. Not even one battery. Yay for me. Another stop on the way home.)

At that point the day was off to a fantastic start so I started eating breakfast and left…(Alright, burglar alarm? Check! The first thing to go well today!) I moved to my car. (Tires? Check.) I start the car. (Petrol? Running a little low… I’ll stop on the way to work for that).

Once I had gotten to work it was the same as usual: get out, make sure the car was locked and get working. At lunchtime, I got out and made sure it was locked again and got back to work as soon as I’d finished eating.

I was in the middle of driving home. My day was going pretty well. (All things considered, I’d call this day another success!)

But… There was this nagging feeling in the back of my head… I felt… Strange. (… Backtracking mental notes. Am I missing something?) I couldn’t quite put my finger on what was bugging me.

I continued basking in my routine for the rest of the day and went to bed at exactly 11:00 PM.

I awoke at about 2:50 AM… To the smell of smoke. (Is something burning? Did I leave the stove on? No I always check before I go to bed. Whatever it is it stinks. Maybe a gas leak?) I got out of bed and immediately saw that my room was filling with smoke. I coughed and gasped for air.

I wondered how this could have happened. (What the shit? How? The smoke detector should have… Should… Have…) That’s when it hit me.

I’ll ask you again…

Have you ever forgotten something? If you have, you’ll know that you don’t just remember randomly. You remember right as the thing you’ve forgotten would have been a benefit to you.

I forgot to get batteries on the way home. The smoke detectors batteries were still dead. It was a change in the routine.

I had always planned for this situation. There’s a small platform outside of my bedroom that I can land on by climbing out my window. I had practiced many times before. I climb out, drop onto the platform and then lower myself to the ground.

I grabbed my phone and checked for flames before following the escape plan. I then went to switch on my phone… Nothing.

(What? Why? It was just… On… Charge.) It hit me again.

Again: have you ever forgotten something? If you have, you’ll know that you don’t just remember randomly. You remember right as the thing you’ve forgotten would have been a benefit to you.

I forgot to buy that new charger. That’s why my phone wasn’t turning on… it’s battery was dead. It was a change in the routine.

I had later managed to call the firefighters with the help of my neighbours. It took a lot longer to call them though. There wasn’t much left when the firefighters finally arrived.

It was… A change… In the routine.

Once more… for the visually impaired…

Have you ever forgotten something? If you have, you’ll know that you don’t just remember randomly. You remember right as the thing you’ve forgotten would have been a benefit to you.

I’ve been itching to write something for the past month or so, so I decided to stop posting for 2 weeks and plan out a little story. What you see is the fruit of my labour. I’d appreciate any criticism on my writing (just try to keep it constructive).

Again note that nothing in this story is true or based on true events… Except for the OCD… Jury’s still out on that one…

Hope this makes up for 2 weeks of not posting! Thanks for reading!