Character Bio: Sora

(Contains spoliers for most of the KH series. You have been warned)

Name: Sora

Age: 15 (Kingdom Hearts 2)

First Appearance: Kingdom Hearts (2002)

Strengths:

  • Able to wield a Keyblade, the most powerful weapon of all
  • Very skilled in swordplay and magic
  • Has multiple ‘Drive Forms’ that further enhance his abilities

Weaknesses:

  • While very skilled, Sora is still only a teenager
  • Very hot-headed
  • Is not very intelligent

History:

Sora grew up on the Destiny Islands alongside his friends Riku and Kairi (also Selphie, Tidus and Wakka from Final Fantasy). When Kairi showed up on the islands one day, Sora and Riku began to think that there were many other worlds and wanted to explore them. They spent time building a raft together and playing around on the island until, one day, calamity ensued.

A cloaked man ‘connected’ the world of Destiny Island. Riku learned of a way to travel to other worlds using the power of darkness. When Sora tried to follow him, he was almost swallowed by the darkness. But then, at the last moment, a giant key appeared in Sora’s hands. Sora used this key to fight off dark creatures (that he would later learn are called ‘Heartless’)

After fighting a giant Heartless known as a ‘Darkside’ Sora found himself in a new world called ‘Traverse Town.’ It was there that he learned that he was the chosen wielder of the Keyblade. It was then that he met Donald and Goofy (from disney). Since then, Sora, Donald and Goofy (In that order) have been on a quest to save all worlds from people who try to misuse a power known as ‘Kingdom Hearts’ (WOO NAMEDROP!).

Equipment:

  • Has a multitude of Keyblades at his disposal (this list will be dedicated to naming all of them… Just so that I don’t kill myself in the process of naming them all KH2 only!)
  • Kingdom Key: Strength: 1, Magic: 3, Ability: Damage Control (Raises defence at critical moments)
  • Star-Seeker: Strength: 3, Magic: 1, Ability: Air Combo Plus (Increases air combo by 1)
  • Hidden Dragon: Strength: 2, Magic: 2, Ability: MP Rage (Restores MP relative to the amount of damage taken)
  • Hero’s Crest: Strength: 4, Magic: 0, Ability: Air Combo Boost (Increases damage of the finishing move relative to the number of hits in the aerial combo)
  • Monochrome: Strength: 3, Magic: 2, Ability: Item Boost (Increases the effect of restorative items in the field by 50% (Stacks))
  • Follow The Wind: Strength: 3, Magic: 1, Ability: Draw (Draws in nearby orbs)
  • Circle Of Life: Strength: 4, Magic: 1, Ability: MP Haste (Increases the speed of MP restoration during MP Charge by 25% (Stacks))
  • Photon Debugger: Strength: 3, Magic: 2, Ability: Thunder Boost (Increases damage done by thunder-based attacks by 20% (Stacks))
  • Oathkeeper: Strength: 3, Magic: 3, Ability: Form Boost (Increases the duration of a Drive Form)
  • Rumbling Rose: Strength: 5, Magic: 0, Ability: Finishing Plus (Allows combo finishers to be performed successively)
  • Guardian Soul: Strength: 5, Magic: 1, Ability: Reaction Boost (Increases the damage dealt by Reaction Commands by 50% (Stacks))
  • Wishing Lamp: Strength: 4, Magic: 3, Ability: Jackpot (Increases the drop-rate of Munny, HP and MP orbs)
  • Decisive Pumpkin: Strength: 6, Magic: 1, Ability: Combo Boost
  • Mysterious Abyss: Strength: 3, Magic: 3, Ability: Blizzard Boost
  • Gull Wing: Strength: 3, Magic: 0, Ability: Experience Boost (Increases the amount of EXP gained when defeating an enemy at a critical moment by 100%)
  • Sleeping Lion: Strength: 5, Magic: 3, Ability: Combo Plus (Increases maximum ground combo by 1)
  • Sweet Memories: Strength: 0, Magic: 4, Ability: Drive Converter (Increases the drop rate of Drive Orbs in place of Munny)
  • Bond of Flame: Strength: 4, Magic: 4, Ability: Fire Boost
  • Two Became One: Strength: 5, Magic: 4, Ability: Light And Darkness (Only allows the usage of Anti Form and Final Form)
  • Fatal Crest: Strength: 3, Magic: 5, Ability: Berserk Charge (Allows you to perform unlimited combos during MP Charge)
  • Oblivion: Strength: 6, Magic: 2, Ability: Drive Boost (Reduces recharge for the Drive Gauge during MP Charge)
  • Fenrir: Strength: 7, Magic: 1, Ability: Negative Combo (Reduces your maximum combos by 1)
  • Ultima Weapon: Strength: 6, Magic: 3, Ability: MP Hastega (Increases MP Restoration Speed during MP Charge by 75% (Stacks))

(Huff, huff… Fucking finally!)

As well as the 22 Keyblades listed above, Sora can also use multiple ‘Drive Forms’ that have various effects.

Drive Forms: (Note that Sora has a maximum of 9 Drive Gauges)

  • Valor Form: Requires Sora to fuse with Goofy and 3 Drive Gauges. Allows Sora to use the ability ‘Synch Blade’ (allowing him to wield 2 Keyblades simultaneously and gain the abilities of both keyblades). Valor Form specialises in physical combat. Sora cannot cast spells while in the Form. Also grants Sora the High Jump ability. This Drive Form is leveled up based on the number of hits dealt while in Valor Form.
  • Wisdom Form: Requires Sora to fuse with Donald and 3 Drive Gauges. Allows Sora to float across the ground as if he were on a skateboard. Sora can use a single Keyblade to ‘shoot’ enemies with magical bullets. Also allows Sora to cast spells while in motion. Sora cannot physically attack while in Wisdom Form. Also grants Sora the Quick Run ability. This Drive Form is leveled up based on the number of Heartless defeated while in this form.
  • Limit Form: Requires 4 Drive Gauges but can be activated alone. Allows Sora to use certain abilities from KH1 (Strike Raid, Sonic Blade, Ars Arcanum and Ragnarok) which are now called Limits and cost MP to use. Thanks to the HP Gain ability, successfully landing hits with a Limit will also allow Sora to heal. Sora cannot use convebtional spells while in Limit Form. Also Grants Sora the Dodge Roll ability. This Drive Form is leveled up based on the number of Limits used in battle.
  • Master Form: Requires Sora to fuse with 2 Party Members and 5 Drive Gauges. Specialises in both Physical and Magical attacks. Grants Sora the Synch Blade ability (Note that one Keyblade is wielded through telekinesis). Considered to be a combination of the Valor and Wisdom Forms. Also Grants Sora the Aerial Dodge ability. This Drive Form is leveled up based on the number of Drive Orbs collected while in this Form (Small orbs are worth 1 EXP and big orbs are worth 3 EXP)
  • Final Form: Requires Sora to fuse with 2 Party Members and 6 Drive Gauges. Allows Sora to access his FULL POWER. Grants Sora the Synch Blade ability (Note that both Keyblades are wielded through telekinesis). Grants Sora the Glide ability. This Drive Form is leveled up based on the number of Nobodies defeated while in this Form.
  • Anti Form: Unlike other Forms, this form cannot be activated normally. It activates almost completely at random when selecting another Drive Form. Is essentially a punishment for overusing Drive Forms. When a Drive Form is activated, Sora gains an Anti-Counter. The more Anti-Counters Sora has, the more likely he is to transform into Anti Form. Sora is also more likely to transform into Anti Form during certain Boss Fights. While in this Form, Sora’s speed is dramatically increased. However, while in this Form, Sora cannot: Cast Spells, Guard, use the Keyblade, use Reaction Commands and Sora cannot heal in any way. Furthermore, Anti Form consumes the entire Drive Gauge and both Party Members. To top it off, unlike other Forms, Sora cannot exit this Form until the Drive Gauge has completely drained. This renders Sora vulnerable. This is the only Form that cannot level up and doesn’t grant a Growth ability.

Feats:

  • Managed to beat ‘Ansem’ (Xehanort’s Heartless) and save all worlds
  • Managed to beat Xemnas (Xehanort’s Nobody and leader of Organization XIII)
  • Managed to beat Sephiroth (Twice)
  • Managed to beat Cloud Strife, Yuffie, Tifa Lockhart and Squall Leonhart (Known as Leon in the KH series) all at once
  • Managed to beat the Lingering Will of Terra (From KH BBS)

Summary:

In short, whenever there is trouble, you can count on Sora to be there and fight against the odds. Sora will always fight for what is right and to help his friends.

That’s not true! The heart may be weak and sometimes it may even give in. But I’ve learned that deep down, there’s a light that never goes out! Sora (Kingdom Hearts 1 2002)

I hope you enjoyed reading my second Character Bio! Please be sure to tell me if I missed anything and I’ll be sure to add it in. Also, if you have any requests for who I should do in the next Character Bio, please leave a comment and let me know!

Thanks for reading!

(Sources: http://www.khwiki.com/)

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