Character Bio: Sans The Skeleton

(This post contains spoilers for Undertale. If you plan to play this game then I’d advise you to finish it first and then read this. Oh, and you’re welcome Alex)

(Oh, and I’m trying out something new in this post. Anything that is in italics will have a definition for those who may not know what the word or phrase means)

Name: Sans The Skeleton

Known Aliases: Smiley Trashbag, Sansy

Age: ???

First Appearance: Undertale (though some would say Earthbound… I don’t)

Strengths:

  • Is very fast and difficult to hit
  • Can ignore the player’s Invincibility Frames
  • Can launch a constant barrage of magical attacks
  • Can do a large quantity of damage over time
  • Has the unique ability to sense when the player RESETS

Weaknesses:

  • Only has 1 HP and 1 Def (meaning 1 attack is all that’s needed to kill him)
  • Only has 1 ATK (meaning his normal attacks only do 1 damage)
  • Is very lazy and gets tired very easily
  • While Sans is capable of sensing when the player RESETS, he does not retain memories of what happened prior to the RESET.
  • His name is a reference to the font Comic Sans. This is also what font his dialogue is in. Such a cruel fate…

History

Not much is known about Sans’s past. All that we know is what the Shopkeeper in Snowdin tells you: that he and his brother (Papyrus) suddenly showed up in Snowdin one day and asserted themselves. Since that day, Sans and Papyrus have been hunting for any humans that appear.

We also know that Sans is a very talented comedian (despite his brother’s opinion). Sans had apparently been practicing knock knock jokes on the door to the ruins and met Toriel in the process. Toriel one day asked Sans to guide the next human who came through the door (Frisk). Sans promised to do so. However, in the Genocide Route, Sans betrays this promise and reveals that he doesn’t like making promises.

Near the end of the Pacifist Route, if the player has already read Sans’ speech, Sans will notice this and tell you a secret Codeword (I am the Legendary Fartmaster) that you must RESET to deliver. When you do, he gives you the key to his room. Once there… He will prank you… Yay… BUT! If you search his room then you should come across a Silver Key that opens the door to Sans’ Workshop (That’s hidden behind their house).

There are 4 items in Sans’ Workshop: A Badge, an Album (with pictures of Sans and several other people Frisk doesn’t recognise), a Blueprint of a machine that is written in strange symbols (believed to be Wingdings (reference to W.D Gaster)) and a Machine that is hidden away behind a curtain (which also appears to be broken). Furthermore, if the game has been competed with ANY ending, there will also be a card with a poorly drawn picture of 3 people that says ‘Never Forget’.

Many people have tried to Link Earthbound and Undertale by saying that Sans is Ness. They claim that the Badge is a reference to the Franklin Badge, that the Broken Machine is the Phase Distorter and that the Album is all the pictures taken of Ness and his friends. There is a lot of evidence against this and several people have already shown how unlikely this theory is So I’m not gonna waste my time (I got better things to do like… Um… Uh… Fuck). Anyway, I do not personally believe that Sans could possibly be Ness.

Abilities:

Shortcuts – Sans is able to travel quickly or teleport through what he calls Shortcuts. I say teleport because he has been known to take Shortcuts through solid walls.

Gaster Blasters – Some sort of device that resembles a skull (it also kinda looks like the DT Extractor from the True Lab). This device is capable of firing some kind of laser beam.

Bones – …What? What more do you want me to say? He takes Bones and uses magic to throw them towards enemies. I don’t know what more I can say here.

Gravity – Sans is able to change the effect of gravity on an enemies SOUL… In Undertale, when you’re being attacked, your SOUL is put into a little box where you try to dodge the attacks (or block them in Undyne’s case). Don’t ask me why cause I don’t know.

Selection Screen Fuckery (Aptly named by TheTerminologyTitan) – An ability that is unique to Sans. This ability allows Sans to attack his enemy while they are still selecting what they are doing in the Selection Screen

Karmic Retribution – An ability that is unique to Sans. This ability determines how much damage is dealt to an enemy over time. The more EXP that an enemy has, the more damage it does.

Hacker Detection – Sans can notice if someone has hacked the game or messed with the code. For example, if the player reached an impossible ending in the Neutral Route.

Feats:

  • Fought against Chara (or Frisk or whatever the fuck you named your character) despite knowing full well that victory was impossible
  • Has been the source of many internet memes… Seriously, I’m not kidding
  • Has managed to confuse the hell out of the internet… As difficult as that can be

Summary

In short, not much is known about the origins of Sans and his brother Papyrus. All we know is that he is a skilled combatant and that he is certainly not one to be messed with. And if you do decide to mess with him. You’d better get ready to get dunked on.

“Do you wanna have a bad time? Cause if you keep going the way you are now… You’re gonna have a bad time.”

Invincibility Frames – When the player is hit, they enter a small period where they become immune to damage. This only last for a few seconds (or a few frames).

RESET – This is what Undertale calls it’s save function. The RESET ability.

Genocide Route – Also referred to as a no mercy run. This means that you must hunt every single monster in the underground and kill them all. The save locations tell you how many are left. Any encounters after you kill all monsters will result in a screen that displays ‘But nobody came…’ Furthermore, you must also kill all bosses.

Selection Screen – The screen that appears when you need to decide what you will do. Undertale is Turn-based (so you take a turn and then your enemy does and so on). However, Sans makes bones go across the buttons used to select your option, which will damage you. For the record, there are 4 options: FIGHT, ACT, ITEM and MERCY.

EXP – Despite what you may think, in this game EXP does NOT stand for experience. It actually stands for Execution Points. Similarly, there is another acronym LV that is used in much the same way. Instead of Level, it stands for Level Of ViolenceThese are used as a way to determine how much a person is able to hurt someone. The higher their EXP and LV, the easier it becomes to hurt someone without being hurt yourself.

Thanks for reading this character bio. I hope you enjoyed reading it! If I missed anything then please feel free to leave a comment and tell me how much of a dumbass I am! Also, if you want me to make a character bio for someone specific then please feel free to ask.

Sources: undertale.wikia.com

Thanks again for Reading!

Advertisements

Character Bio: Sora

(Contains spoliers for most of the KH series. You have been warned)

Name: Sora

Age: 15 (Kingdom Hearts 2)

First Appearance: Kingdom Hearts (2002)

Strengths:

  • Able to wield a Keyblade, the most powerful weapon of all
  • Very skilled in swordplay and magic
  • Has multiple ‘Drive Forms’ that further enhance his abilities

Weaknesses:

  • While very skilled, Sora is still only a teenager
  • Very hot-headed
  • Is not very intelligent

History:

Sora grew up on the Destiny Islands alongside his friends Riku and Kairi (also Selphie, Tidus and Wakka from Final Fantasy). When Kairi showed up on the islands one day, Sora and Riku began to think that there were many other worlds and wanted to explore them. They spent time building a raft together and playing around on the island until, one day, calamity ensued.

A cloaked man ‘connected’ the world of Destiny Island. Riku learned of a way to travel to other worlds using the power of darkness. When Sora tried to follow him, he was almost swallowed by the darkness. But then, at the last moment, a giant key appeared in Sora’s hands. Sora used this key to fight off dark creatures (that he would later learn are called ‘Heartless’)

After fighting a giant Heartless known as a ‘Darkside’ Sora found himself in a new world called ‘Traverse Town.’ It was there that he learned that he was the chosen wielder of the Keyblade. It was then that he met Donald and Goofy (from disney). Since then, Sora, Donald and Goofy (In that order) have been on a quest to save all worlds from people who try to misuse a power known as ‘Kingdom Hearts’ (WOO NAMEDROP!).

Equipment:

  • Has a multitude of Keyblades at his disposal (this list will be dedicated to naming all of them… Just so that I don’t kill myself in the process of naming them all KH2 only!)
  • Kingdom Key: Strength: 1, Magic: 3, Ability: Damage Control (Raises defence at critical moments)
  • Star-Seeker: Strength: 3, Magic: 1, Ability: Air Combo Plus (Increases air combo by 1)
  • Hidden Dragon: Strength: 2, Magic: 2, Ability: MP Rage (Restores MP relative to the amount of damage taken)
  • Hero’s Crest: Strength: 4, Magic: 0, Ability: Air Combo Boost (Increases damage of the finishing move relative to the number of hits in the aerial combo)
  • Monochrome: Strength: 3, Magic: 2, Ability: Item Boost (Increases the effect of restorative items in the field by 50% (Stacks))
  • Follow The Wind: Strength: 3, Magic: 1, Ability: Draw (Draws in nearby orbs)
  • Circle Of Life: Strength: 4, Magic: 1, Ability: MP Haste (Increases the speed of MP restoration during MP Charge by 25% (Stacks))
  • Photon Debugger: Strength: 3, Magic: 2, Ability: Thunder Boost (Increases damage done by thunder-based attacks by 20% (Stacks))
  • Oathkeeper: Strength: 3, Magic: 3, Ability: Form Boost (Increases the duration of a Drive Form)
  • Rumbling Rose: Strength: 5, Magic: 0, Ability: Finishing Plus (Allows combo finishers to be performed successively)
  • Guardian Soul: Strength: 5, Magic: 1, Ability: Reaction Boost (Increases the damage dealt by Reaction Commands by 50% (Stacks))
  • Wishing Lamp: Strength: 4, Magic: 3, Ability: Jackpot (Increases the drop-rate of Munny, HP and MP orbs)
  • Decisive Pumpkin: Strength: 6, Magic: 1, Ability: Combo Boost
  • Mysterious Abyss: Strength: 3, Magic: 3, Ability: Blizzard Boost
  • Gull Wing: Strength: 3, Magic: 0, Ability: Experience Boost (Increases the amount of EXP gained when defeating an enemy at a critical moment by 100%)
  • Sleeping Lion: Strength: 5, Magic: 3, Ability: Combo Plus (Increases maximum ground combo by 1)
  • Sweet Memories: Strength: 0, Magic: 4, Ability: Drive Converter (Increases the drop rate of Drive Orbs in place of Munny)
  • Bond of Flame: Strength: 4, Magic: 4, Ability: Fire Boost
  • Two Became One: Strength: 5, Magic: 4, Ability: Light And Darkness (Only allows the usage of Anti Form and Final Form)
  • Fatal Crest: Strength: 3, Magic: 5, Ability: Berserk Charge (Allows you to perform unlimited combos during MP Charge)
  • Oblivion: Strength: 6, Magic: 2, Ability: Drive Boost (Reduces recharge for the Drive Gauge during MP Charge)
  • Fenrir: Strength: 7, Magic: 1, Ability: Negative Combo (Reduces your maximum combos by 1)
  • Ultima Weapon: Strength: 6, Magic: 3, Ability: MP Hastega (Increases MP Restoration Speed during MP Charge by 75% (Stacks))

(Huff, huff… Fucking finally!)

As well as the 22 Keyblades listed above, Sora can also use multiple ‘Drive Forms’ that have various effects.

Drive Forms: (Note that Sora has a maximum of 9 Drive Gauges)

  • Valor Form: Requires Sora to fuse with Goofy and 3 Drive Gauges. Allows Sora to use the ability ‘Synch Blade’ (allowing him to wield 2 Keyblades simultaneously and gain the abilities of both keyblades). Valor Form specialises in physical combat. Sora cannot cast spells while in the Form. Also grants Sora the High Jump ability. This Drive Form is leveled up based on the number of hits dealt while in Valor Form.
  • Wisdom Form: Requires Sora to fuse with Donald and 3 Drive Gauges. Allows Sora to float across the ground as if he were on a skateboard. Sora can use a single Keyblade to ‘shoot’ enemies with magical bullets. Also allows Sora to cast spells while in motion. Sora cannot physically attack while in Wisdom Form. Also grants Sora the Quick Run ability. This Drive Form is leveled up based on the number of Heartless defeated while in this form.
  • Limit Form: Requires 4 Drive Gauges but can be activated alone. Allows Sora to use certain abilities from KH1 (Strike Raid, Sonic Blade, Ars Arcanum and Ragnarok) which are now called Limits and cost MP to use. Thanks to the HP Gain ability, successfully landing hits with a Limit will also allow Sora to heal. Sora cannot use convebtional spells while in Limit Form. Also Grants Sora the Dodge Roll ability. This Drive Form is leveled up based on the number of Limits used in battle.
  • Master Form: Requires Sora to fuse with 2 Party Members and 5 Drive Gauges. Specialises in both Physical and Magical attacks. Grants Sora the Synch Blade ability (Note that one Keyblade is wielded through telekinesis). Considered to be a combination of the Valor and Wisdom Forms. Also Grants Sora the Aerial Dodge ability. This Drive Form is leveled up based on the number of Drive Orbs collected while in this Form (Small orbs are worth 1 EXP and big orbs are worth 3 EXP)
  • Final Form: Requires Sora to fuse with 2 Party Members and 6 Drive Gauges. Allows Sora to access his FULL POWER. Grants Sora the Synch Blade ability (Note that both Keyblades are wielded through telekinesis). Grants Sora the Glide ability. This Drive Form is leveled up based on the number of Nobodies defeated while in this Form.
  • Anti Form: Unlike other Forms, this form cannot be activated normally. It activates almost completely at random when selecting another Drive Form. Is essentially a punishment for overusing Drive Forms. When a Drive Form is activated, Sora gains an Anti-Counter. The more Anti-Counters Sora has, the more likely he is to transform into Anti Form. Sora is also more likely to transform into Anti Form during certain Boss Fights. While in this Form, Sora’s speed is dramatically increased. However, while in this Form, Sora cannot: Cast Spells, Guard, use the Keyblade, use Reaction Commands and Sora cannot heal in any way. Furthermore, Anti Form consumes the entire Drive Gauge and both Party Members. To top it off, unlike other Forms, Sora cannot exit this Form until the Drive Gauge has completely drained. This renders Sora vulnerable. This is the only Form that cannot level up and doesn’t grant a Growth ability.

Feats:

  • Managed to beat ‘Ansem’ (Xehanort’s Heartless) and save all worlds
  • Managed to beat Xemnas (Xehanort’s Nobody and leader of Organization XIII)
  • Managed to beat Sephiroth (Twice)
  • Managed to beat Cloud Strife, Yuffie, Tifa Lockhart and Squall Leonhart (Known as Leon in the KH series) all at once
  • Managed to beat the Lingering Will of Terra (From KH BBS)

Summary:

In short, whenever there is trouble, you can count on Sora to be there and fight against the odds. Sora will always fight for what is right and to help his friends.

That’s not true! The heart may be weak and sometimes it may even give in. But I’ve learned that deep down, there’s a light that never goes out! Sora (Kingdom Hearts 1 2002)

I hope you enjoyed reading my second Character Bio! Please be sure to tell me if I missed anything and I’ll be sure to add it in. Also, if you have any requests for who I should do in the next Character Bio, please leave a comment and let me know!

Thanks for reading!

(Sources: http://www.khwiki.com/)

Character Bio: Solid Snake

(This post contains spoilers for most of the MG/S series. If you want to complete the games yourself I’d advise against reading this)

Name: David

Age: 42 (As of Metal Gear Solid 4)

Codename: Solid Snake

Known Aliases: Iroquois Pliskin (Metal Gear Solid 2), Old Snake (Metal Gear Solid 4), Legendary Hero, The Man Who Makes The Impossible Possible

First Apperance: Metal Gear (1987)

Strengths:

  • Very skilled at hand to hand combat due to training in a special martial art style known as CQC (Close Quarters Combat).
  • Able to use just about any weapon he comes across.
  • Is a master of espionage.
  • Is in almost peak physical condition.
  • Is fluent in 6 different languages.
  • Has an IQ of 180.

Weaknesses:

  • Is only human, one well-placed shot or stab will kill him as well as it would anyone else.
  • A mixture of Nano-Machines and Cloning have caused Snake to physically age rapidly (though he is only 42, he physically appears to be about 70 years old).
  • As previously mentioned, Snake’s body has rapidly aged, this has caused Snake to suffer from heart problems from time to time.
  • Was injected with a Retrovirus known as FOXDIE before the Shadow Moses Incident in 2005 by Dr Naomi Hunter. This virus will kill Snake one day but we are unsure of when.

History:

Snake was cloned from the genes of the world’s greatest soldier Big Boss. Snake and one another child that was cloned were given the ‘weaker genes’ in order to allow their brother to gain the ‘solider genes’. This was done to make their brother the perfect soldier. The program was called ‘Les Enfant Terribles’ (Translation: The Terrible Children).

Snake joined the Green Berets and then the CIA. His skill in the field had not gone unnoticed so he was later inducted into the high-tech special forces group called FOXHOUND.

Snake received training from Big Boss (the man he was cloned from). Big Boss trained Snake in the art of CQC himself.

Snake’s first mission for FOXHOUND is shown in Metal Gear. It was supposed to be a simple infiltration mission. Supposed to be… But then Snake learned that the facility he had infiltrated contained a bipedal tank capable of launching a nuclear warhead from any location in the world. It was called ‘Metal Gear’ (“Did someone say Metal Gear?”     “(Sigh) Yes David, I said Metal Gear” “METAL GEAR!”). Compulsory Metal Gear joke aside, Snake managed to destroy the Metal Gear and discovered that Big Boss was the one in charge of the facility. He had supposedly killed Big Boss… But not really.

Since then, whenever a Metal Gear popped up, Snake would always be there at the forefront. Snake had even made an anti Metal Gear organisation known as ‘Philanthropy’ with the aid of his friend Hal Emmerich (AKA Otacon).

Equipment:

  • Octocamo (a special suit that allows Snake to blend in with whatever surface he is up against.
  • Solid Eye (an eyepatch that is equipped Night Vision, Thermal Vision and Active Sonar. It can also provide information on heavy artillary, track footprints and show a person’s physical and emotional state. Also works as a corrective lens for far-sightedness)
  • Mine detector
  • Magazines (For ‘distracting’ the enemy)
  • Metal Gear MK II/I (Created and piloted by Otacon. A compact verson of the Metal Gears that has stealth camo and a shocker. Used for recon)
  • Ruger Mk II Pistol (Equipped with a built-in Suppressor, Laser Sight and the bolt is locked in place. Almost completely silent. Single-shot weapon that uses tranquilizer rounds. Non-leathal.
  • SA 1911 Operator (.45 Handgun equipped with a Removable Silencer and Flashlight. Lethal.
  • M4 Custom (A fully automatic assault rifle with multiple attachments. Attachments: Scope, Removable Suppressor, XM320 (Underbarrel Grenade Launcher), Masterkey (Underbarrel Shotgun), Foregrip, Laser Sight and Flashlight. Note: only one underbarrel attachment can be used at a time).
  • Stun Knife (A Combat Knife with built-in stun capabilities. Can generate an electric shock on par with a stun gun. Can be used in Lethal and Non-Lethal takedowns.
  • Grenades
  • Any other usable weapon that Snake can find in the field
  • A Cardboard Box (…No really, a cardboard box. There’s nothing special about it… It’s just a fucking box)
  • Cigarettes (Snake always manages to sneak these onto his missions somehow. While they do deplete his health, they are quite helpful for finding laser traps)
  • Bandana (Gives Snake infinite ammo… When you’re not playing as him)

Feats:

  • Has single handedly destroyed numerous Metal Gears
  • Was able to single-handedly destroy a tank with nothing but grenades
  • Was able to defeat his genetically superior brothers (Liquid Snake and Solidus Snake)
  • Once defeated Big Boss with nothing but an Aerosol Can and a Lighter
  • Managed to wield a Man-Portable Railgun (For those who don’t know a Railgun is a device which employs electromagnetic induction to fire. Despite the fact that it is Man-Portable, the recoil of a weapon like this would be about the same as picking up and firing a Tank Turret)
  • Managed to travel through a corridor filled with microwaves… No not the machine the… The actual waves (A normal person’s skin would deteriorate in mere seconds while snake lasted about 3 minutes while traversing the corridor)
  • Once piloted a Metal Gear REX to destroy a Metal Gear RAY (a Metal Gear designed to destroy other Metal Gears)
  • Several other feats of Badassery in general

Summary

In short, there’s a reason why Solid Snake is known as The Man Who Can Make The Impossible Possible. Snake as demonstrated on multiple occasions the sheer power of having the will to survive and has not failed to foil the plans any villain he’s come across. No matter what the odds are, Snake will always find some way to pull through and save the day. He deserves his title of Legendary Hero (even if he, himself doesn’t consider himself a hero).

“I am a shadow, one that no light will ever shine upon. As long as you follow me, you will never see the day” – Old Snake (MGS4)

If you think I left out something important then please feel free to let me know by leaving a comment. Tell me what you think about this Bio while you’re at it! Also, if you want me to make a Character Bio about someone else, then tell me who and I’ll do some research!

Thanks for reading!

Sources: metalgearinformer.com and metalgear.wikia.com